I'm looking to convert some existing materials to luxrender format.
I had a look in the Core Engine > Materials, API & Scene file format subforum, but could not find any documentation, nor in the wiki.
Maybe I did not search in the right place.
Is there any technical description of the syntax of lbm files?
I would like (for example) to start converting a few indigo materials (depending on their licence).
Thanks for comments
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