Hello, 1st post here, thank you for this renderer engine (and of course for exporter too), it's awesome and please keep up good work towards future!
I give Luxrender a first try today with simple interior scene withouth textures, everything is going fine, but I want ask about camera position... why LuxBlend don't count with SHIFT parameters in blender camera settings? Or I'm missing something? (luxblend v0.1 alpha12 here)
Please, I request these shift parameters funcionality, 'cause for me it's neccesary to shift camera for correct set of point of view in visualizations and render from that shifted point, not from original position of camera.
Could this be implemented to LuxBlend (or Luxrender... I don't know, I'm not a programmer hehe)?