forgeflow wrote:I gave converting a procedural texture to an image mapped texture a try (the process isn't as hard as I thought) and tried a render in LuxRender. However, I get an error dialog ("abnormal condition reported") and the following shows up in the Log:
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[2009-Oct-21 18:58:40 Info: 0] Loading Cimg Texture: '/Users/james/Documents/Cinema 4D/TRex/tex/skullColor.bmp'...
[2009-Oct-21 18:58:40 Info: 0] 2048x2048 (3 channels)
[2009-Oct-21 18:58:40 Info: 0] Memory used for imagemap '/Users/james/Documents/Cinema 4D/TRex/tex/skullColor.bmp': 12288KBytes
[2009-Oct-21 18:58:40 Info: 0] Loading Cimg Texture: '/Users/james/Documents/Cinema 4D/TRex/tex/skullBump.bmp'...
[2009-Oct-21 18:58:40 Info: 0] 2048x2048 (3 channels)
[2009-Oct-21 18:58:41 Info: 0] Memory used for imagemap '/Users/james/Documents/Cinema 4D/TRex/tex/skullBump.bmp': 12288KBytes
[2009-Oct-21 18:58:41 Warning: 0] Parameter 'UV' not used
[2009-Oct-21 18:58:43 Warning: 0] Parameter 'UV' not used
[2009-Oct-21 18:58:51 Warning: 0] Parameter 'UV' not used
[2009-Oct-21 18:58:51 Warning: 0] Parameter 'UV' not used
The texture does not show up in the render.
The problem is, that until RC6 the UVs were stored under the parameter "UV" in a mesh. Since the final release it's "uv". I don't know why it was changed, but I had to update LuxC4D. There are also a few other issues since the final release, I try to resolve. I hope that I have a running version 0.06c tomorrow.