Hi all,
I think that after the great start of perpixel,
now it's just time to open a new thread for the materials.
For better understanding LuxRender mat in 3ds max......
please post the materials, tips&tricks and request here.
jinj
Moderators: Ratow, hedphelym, coordinators


PerPixel wrote:I'll see if I can add LBM support real quick and I also thought about doing a custom material where you can copy a material strings and param from a blender export or something. Remember that most material params are incomplete. Matte is pretty final.

jeanphi wrote:Hi,
nk files currently only work with the metal material, so you can use any file but you won't get the transmission part. I have a plan to support any nk file with transmission, but I would first like to add support for attenuation inside arbitrary shapes.
I hadn't heard of those r2 files, what are they for? Is there a spec available so that we can add support for them in the core? Maybe you could create tasks in Mantis http://www.luxrender.net/mantis for features you'd like to see?
Jeanphi

jeanphi wrote:Hi,
...............
You're not asking for the easiest feature first. I had already seen this SWAP technology and it's pretty awesome, but I might have an idea on how they do it
Jeanphi

Return to LuxMax (Autodesk 3Ds Max Exporter)
Users browsing this forum: No registered users and 0 guests