Hi.
I've tried it. It was a bit iffy when I installed it, wouldn't stick, until I stuck it into my 'user\application\plugin\' folder manually and loaded it from there.
It exports most all without problems (objects w/subdivision (the '+/-' kind), camera and shaders. Haven't tried lights yet (next on the list)...), except I think it forgets to put backslashes in paths, at least the path to the HDRI file (.exr format, of course). The log displayed the path without slashes and said it couldn't find it.
Could you check it out, please?
I'll let you know if I snag on something else...
EDIT: I just noticed that it doesn't put backslashes in saved image output paths either!
I'm attaching the log from Lux.
Hmm... the forum won't let me attach .txt files...
Nevermind, I'll just paste it in here, then. Prepare for Wall of Text

:
[log start]
2009-Jul-15 19:42:45 Error: (3) Unable to open image file 'D:3D stuffHDRIExrennis.exr'
2009-Jul-15 19:42:45 Warning: (24) Missing end to luxAttributeBegin()
2009-Jul-15 19:42:45 Warning: (0) Parameter 'write_tonemapped_exr' not used
2009-Jul-15 19:42:45 Warning: (0) Parameter 'write_untonemapped_exr' not used
2009-Jul-15 19:42:45 Warning: (0) Parameter 'write_tonemapped_tga' not used
2009-Jul-15 19:42:45 Warning: (0) Parameter 'write_tonemapped_igi' not used
2009-Jul-15 19:42:45 Warning: (0) Parameter 'write_untonemapped_igi' not used
2009-Jul-15 19:42:45 Warning: (0) Parameter 'maxdepth' not used
2009-Jul-15 19:42:45 Info: (0) Applying 4 levels of loop subdivision to 96 triangles
2009-Jul-15 19:42:45 Info: (0) Subdivision complete, got 24576 triangles
2009-Jul-15 19:42:45 Debug: (0) Mesh: accel = none (global), triangles = 24576 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:45 Info: (0) Applying 4 levels of loop subdivision to 384 triangles
2009-Jul-15 19:42:45 Info: (0) Subdivision complete, got 98304 triangles
2009-Jul-15 19:42:45 Debug: (0) Mesh: accel = none (global), triangles = 98304 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:45 Info: (0) Applying 4 levels of loop subdivision to 384 triangles
2009-Jul-15 19:42:45 Info: (0) Subdivision complete, got 98304 triangles
2009-Jul-15 19:42:45 Debug: (0) Mesh: accel = none (global), triangles = 98304 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:45 Info: (0) Applying 4 levels of loop subdivision to 384 triangles
2009-Jul-15 19:42:45 Info: (0) Subdivision complete, got 98304 triangles
2009-Jul-15 19:42:46 Debug: (0) Mesh: accel = none (global), triangles = 98304 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:46 Debug: (0) Mesh: accel = none (global), triangles = 128 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:46 Info: (0) Applying 4 levels of loop subdivision to 384 triangles
2009-Jul-15 19:42:46 Info: (0) Subdivision complete, got 98304 triangles
2009-Jul-15 19:42:46 Debug: (0) Mesh: accel = none (global), triangles = 98304 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:46 Info: (0) Applying 4 levels of loop subdivision to 96 triangles
2009-Jul-15 19:42:46 Info: (0) Subdivision complete, got 24576 triangles
2009-Jul-15 19:42:46 Debug: (0) Mesh: accel = none (global), triangles = 24576 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:46 Info: (0) Applying 4 levels of loop subdivision to 96 triangles
2009-Jul-15 19:42:46 Info: (0) Subdivision complete, got 24576 triangles
2009-Jul-15 19:42:46 Debug: (0) Mesh: accel = none (global), triangles = 24576 wald, quads= 0 quadrilateral
2009-Jul-15 19:42:46 Debug: (0) Building KDTree, primitives: 467072
2009-Jul-15 19:42:56 Info: (0) Preprocess thread uses seed: 40
2009-Jul-15 19:42:56 Info: (0) Thread 0 uses seed: 41
2009-Jul-15 19:42:57 Info: (0) Thread 1 uses seed: 42
2009-Jul-15 19:42:57 Info: (0) Thread 2 uses seed: 43
2009-Jul-15 19:42:57 Info: (0) Thread 3 uses seed: 44
2009-Jul-15 19:42:57 Info: (0) GUI: Updating framebuffer...
(repeat that 12 times...)
2009-Jul-15 19:44:41 Info: (0) GUI: Updating framebuffer...
2009-Jul-15 19:44:46 Info: (0) Writing Tonemapped PNG image to file C:UsersZikcoDocumentsMy ArtLuxDoing.png
2009-Jul-15 19:44:49 Info: (0) GUI: Updating framebuffer...
(repeat that some more...)
2009-Jul-15 19:45:37 Info: (0) GUI: Updating framebuffer...
[end of log]