The LuxRender Team is pleased to announce the fourth release candidate for the upcoming v0.6 release.
As before we've prepared a set of archives containing everything packaged. (luxrender/luxconsole/dll's/luxblend)
We'd like to ask all community members to give us a hand and test and identify problems with this release,
even if they are things already reported, as it's difficult keeping track of the many bugreports we've had during the last months.
This should be the last RC which fixes a few final issues. If there are no more major issues reported it will be released as v0.6 final.
Please download the relevant archive for your platform.
Changes since RC3:
- fixed bidirectional smooth shading issue (jeanphi)
- environment camera works with bidirectional (jeanphi)
- slight bidirectional/perspective camera speedup and fixed camera depth clamping (jeanphi)
- small performance increases to memory management (jeanphi and shadowjack)
- reintegrated experimental exphotonmap and igi integrators (jeanphi)
- fixed incorrect green colour of incandescent lightsources of lampspectrum (radiance)
- tweaks to QBVH accelerator building (jeanphi)
- fixes and optimizations to tabrekdtree (jeanphi)
- power of sunsky tuned (jeanphi)
- reduced rayepsilon to 1e-5f (jeanphi)
- lots of other small tweaks/bug fixes by radiance, lordcrc, jeanphi and shadowjack
(Kudos to jeanphi for all the work he's done lately, while most other developers have been busy
NOTE: The Luxblend v0.6RC4 exporter for Blender is included in the archives.
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MS-Windows(R)
win32 (32bit SSE2) http://www.luxrender.net/downloads/luxr ... 2_SSE2.zip (3.3MB) <<< recommended for 32bit systems
win32 (32bit SSE1) http://www.luxrender.net/downloads/luxr ... 2_SSE1.zip (3.3MB) <<< compatibility release for older CPU's (note: the 'QBVH' accelerator won't work on SSE1 CPUs)
windows x64 (64bits) http://www.luxrender.net/downloads/luxr ... in_x64.zip (5.3MB) <<< recommended for x64 systems
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Linux
32bit static: http://www.luxrender.net/downloads/luxr ... 32.tar.bz2 (11MB)
x64 static: http://www.luxrender.net/downloads/luxr ... 64.tar.bz2 (9.3MB)
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Mac OS X(R)
32bit 10.4+ http://www.luxrender.net/downloads/Luxr ... 32.dmg.zip (9.3MB)
64bit 10.5+ (Cocoa) http://www.luxrender.net/downloads/Luxr ... 64.dmg.zip (9.2MB)
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Source Code
People who want to download the source code can download the v06RC4 tag files of our new HG source code repository here:
http://www.luxrender.net/hg/lux/file/e4130dfe38bb
And luxblend: http://www.luxrender.net/hg/luxblend/file/11c0ea47bbd0
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Good luck!,
Radiance
CVS Log since v0.6 RC3:
- Code: Select all
23 hours ago radiance Added tag v06RC4 for changeset e4130dfe38bb default tip
23 hours ago radiance added RC4 splash image v06RC4
24 hours ago radiance fix aligned(16) win32, fix incandescent lampspectra with bb curves
5 days ago Jean-Philippe Grimaldi Lots of missing virtual declarations and destructors throughout the tree.
6 days ago Jean-Philippe Grimaldi Cleanups to IGI integrator.
8 days ago Jean-Philippe Grimaldi Revive the IGI integrator from PBRT.
8 days ago Jean-Philippe Grimaldi Improve QBVH tree building.
8 days ago Jean-Philippe Grimaldi Revert 4 triangles at once intersection from QBVH.
10 days ago Jean-Philippe Grimaldi Major update to QBVH accelerator:
10 days ago Jean-Philippe Grimaldi Add new aligned memory allocators from shadowjack.
12 days ago Jean-Philippe Grimaldi Try harder to fix tabreckdtree.
2 weeks ago Jean-Philippe Grimaldi Try to reduce corner artifacts with exphotonmap.
2 weeks ago Jean-Philippe Grimaldi Fix and optimize tabreckdtree.
2 weeks ago Jean-Philippe Grimaldi Restore PBRT BSDF_* flags for exphotonmap and allow shiny glossy materials to be accoutned for in the caustics map.
2 weeks ago Jean-Philippe Grimaldi Improve exphotonmap and make it spectral.
2 weeks ago Jean-Philippe Grimaldi Fix some constants type.
2 weeks ago Jean-Philippe Grimaldi Improve MeshWaldTriangle::IntersectP like Intersect.
2 weeks ago Jean-Philippe Grimaldi Fix sun and sky Power.
2 weeks ago Jean-Philippe Grimaldi Remove obsolete interfaces in SurfaceIntegrator.
2 weeks ago Jean-Philippe Grimaldi Fix an include.
2 weeks ago Jean-Philippe Grimaldi Micro optimization to QBVH.
2 weeks ago Jean-Philippe Grimaldi Remove unused legacy files.
2 weeks ago Jean-Philippe Grimaldi Straighten out geometry includes.
2 weeks ago Jean-Philippe Grimaldi Reduce RAY_EPSILON to 1e-5f
2 weeks ago Jean-Philippe Grimaldi Improve Ray/WaldTriangle intersection accuracy.
2 weeks ago Jean-Philippe Grimaldi Reorganize computations to reduce numerical errors.
2 weeks ago Jean-Philippe Grimaldi Ignore CMake or build generated files.
3 weeks ago Jean-Philippe Grimaldi Structure source files in CMakeLists.txt
3 weeks ago Jean-Philippe Grimaldi Various interface cleanups.
3 weeks ago Jean-Philippe Grimaldi Merge with upstream.
3 weeks ago Jean-Philippe Grimaldi Remove dangling references to old bary and wald triangles.
4 weeks ago Lord Crc Fixed dangling else problem when compiling on Windows
4 weeks ago Jean-Philippe Grimaldi Cleanups (mostly formating) for photon map.
4 weeks ago Jean-Philippe Grimaldi Fix some bugs introduced after camera clipping support for bidir.
4 weeks ago Jean-Philippe Grimaldi Use the real geometric normal in Intersect. This is MANDATORY for correct bidirectional shading.
4 weeks ago Jean-Philippe Grimaldi Remove old barytriangle and wald triangle shapes.
4 weeks ago Jean-Philippe Grimaldi Streamline mesh waldtriangle and make it derive from bary triangle.
4 weeks ago Jean-Philippe Grimaldi Revert EPSILON to previous values. Smaller values cause artifacts.
5 weeks ago jeanphi Reduce minimum ray length to improve intersection accuracy.
4 weeks ago convert-repo update tags
5 weeks ago jeanphi Simplify and speed up waldtriangle.
6 weeks ago jeanphi Change Anthony Pajot mail address in QBVH reference.
6 weeks ago jeanphi Fix environment camera for bidirectional.
6 weeks ago jeanphi Fix some gcc warnings.
6 weeks ago jeanphi Patch from shadowjack to fix a leftover in path from the contributions subsystem conversion.
6 weeks ago jeanphi Patch from shadowjack to fix a bug I introduced in fleximage.
6 weeks ago jeanphi ne more cleanup for bidir.
6 weeks ago jeanphi Speed up bidirectional by avoiding double camera computation.
6 weeks ago jeanphi Remove dummy arguments from SurfaceIntegrator::Li
6 weeks ago jeanphi Fix firefly rejection with mutating samplers.
6 weeks ago jeanphi Add an option to fleximage to choose the color clamping used for LDR outputs.
6 weeks ago jeanphi Camera clipping support for environment camera with the bidirectional integrator.
6 weeks ago jeanphi Camera clipping support for the orthographic camera with bidirectional integrator.
7 weeks ago jeanphi Slight speed up of perspective camera for bidir and support for depth clamping.
7 weeks ago jeanphi Preliminary bidir support for environment camera.
