## 'luxball' Default Material Preview Scene

General Project and community related discussion.

Moderator: coordinators

### Re: 'luxball' Default Material Preview Scene

I have, the numbers in view of the camera were instanced around, this reduced the exported files to 6.5mb
Rhys

Posts: 541
Joined: Fri Mar 06, 2009 5:40 pm
Location: Australia

### Re: 'luxball' Default Material Preview Scene

You can do it Rhys, make it 1MB, come on!
Cheers!

Poncho

Posts: 1127
Joined: Sun Nov 30, 2008 11:47 am
Location: Northwood

### Re: 'luxball' Default Material Preview Scene

Haha, I dont think I can get it to 1mb maybe it can be reduced to 5.5mb.
Rhys

Posts: 541
Joined: Fri Mar 06, 2009 5:40 pm
Location: Australia

### Re: 'luxball' Default Material Preview Scene

Improved the uv inside the holes, and reduced the exported file to 6.25mb. I dont think its going to go lower than that without a loss of quality or a fair bit of work.

Would you like me to upload the file?

First though whats this? It doesnt seem to break anything.
Code: Select all
2009-Jun-30 14:51:18 Debug: (0) Building KDTree, primitives: 2252009-Jun-30 14:51:18 Warning: (12) Scaling detected in world-to-light transformation!The system has numerous assumptions, implicit and explicit,that this transform will have no scale factors in it.Proceed at your own risk; your image may have errors orthe system may crash as a result of this.2009-Jun-30 14:51:18 Debug: (0) Mesh: accel = none (global), triangles = 2 wald, quads= 0 quadrilateral2009-Jun-30 14:51:21 Warning: (12) Scaling detected in world-to-light transformation!The system has numerous assumptions, implicit and explicit,that this transform will have no scale factors in it.Proceed at your own risk; your image may have errors orthe system may crash as a result of this.
Rhys

Posts: 541
Joined: Fri Mar 06, 2009 5:40 pm
Location: Australia

### Re: 'luxball' Default Material Preview Scene

One more way to reduce the file size is replacing the numbers and lines with the image texture. this puts another requirement to the user, though (the texture must be present at certain location etc.) - it is matter of priorities - file size vs. usage comfort
lempour

Posts: 190
Joined: Mon Oct 29, 2007 9:12 am

### Re: 'luxball' Default Material Preview Scene

yeah, I didnt know if that works on the server rendering system thing though, and as you said it requires the texture to be there. but really I dont think 6mb is very much, 20mb is big for a preview scene though.

Now though the majority of the file would be coming from the ball. Ill see what just the ball file size will be soon.
Rhys

Posts: 541
Joined: Fri Mar 06, 2009 5:40 pm
Location: Australia

### Re: 'luxball' Default Material Preview Scene

lempour wrote::idea: One more way to reduce the file size is replacing the numbers and lines with the image texture. this puts another requirement to the user, though (the texture must be present at certain location etc.) - it is matter of priorities - file size vs. usage comfort

can you make with blender procedural texture with text in it? i'm afraid not, would be cool thought...
Cheers!

Poncho

Posts: 1127
Joined: Sun Nov 30, 2008 11:47 am
Location: Northwood

### Re: 'luxball' Default Material Preview Scene

can you make with blender procedural texture with text in it? i'm afraid not, would be cool thought...

That would be pretty awesome
Exporting the file with no walls/floor/numbers gives a 5.1mb file.
Rhys

Posts: 541
Joined: Fri Mar 06, 2009 5:40 pm
Location: Australia

### Re: 'luxball' Default Material Preview Scene

Quick question Did you already try the 'Join Triangles' option under edit menu? That removed on the original a lot.
Cheers!

Poncho

Posts: 1127
Joined: Sun Nov 30, 2008 11:47 am
Location: Northwood

### Re: 'luxball' Default Material Preview Scene

Quick question Did you already try the 'Join Triangles' option under edit menu? That removed on the original a lot.

Does lux export convert to triangles?
Attachments
luxball4.rar
.blend