LuxBlend v0.1 Alpha 11 available

Discussion related to the 'LuxBlend' Blender 2.4+ python exporter script.

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Re: LuxBlend v0.1 Alpha 11 available

Postby Macrob » Fri Nov 16, 2007 9:21 am

HI! Can you (especially I :D ) use primitives with luxblend already?
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Re: LuxBlend v0.1 Alpha 11 available

Postby Radiance » Fri Nov 16, 2007 7:26 pm

hey,

no not yet, it's a scene file coding job at this time :)

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Re: LuxBlend v0.1 Alpha 11 available

Postby Lord Crc » Sun Nov 25, 2007 5:33 am

Wouldn't it be better if the exporter generated something like

AttributeBegin # base_ball
Material "carpaint" "string name" ["blue"]

Include "geom_luxball_base_ball.lxg"
AttributeEnd

in the main lxs file? Or doesn't the Include statement support this?

Imho, this would make it easier to change material settings.
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Re: LuxBlend v0.1 Alpha 11 available

Postby Radiance » Sun Nov 25, 2007 5:40 am

Hmmmm,

maybe, i don't know,
would'nt it be tedious to have 300+ files written for large scenes ?

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Re: LuxBlend v0.1 Alpha 11 available

Postby Lord Crc » Sun Nov 25, 2007 5:49 am

Well, I would put it in it's own folder, and with a prefix (geom_) they wouldn't be "in the way" I think...

I just found that notepad wasn't very responsive when editing 5+mb files :)
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