LuxBlend color scheme competition

News & Announcements regarding releases, features, exporters and project coordination.

Moderator: coordinators

Re: LuxBlend color scheme competition

Postby Carbonflux » Wed Dec 24, 2008 2:46 pm

I have been using Blender almost only with rounded theme.


Same.
www.carbonflux.org - photographing the imagination.
User avatar
Carbonflux
Developer
 
Posts: 1403
Joined: Thu Aug 07, 2008 7:22 pm
Location: Seattle, WA, USA.

Re: LuxBlend color scheme competition

Postby Radiance » Wed Dec 24, 2008 8:59 pm

dougal2 wrote:At the risk of going seriously OT and making work for people.... ;)

The buttons IMO ought to work like this, but I've no idea if it's even possible given the Blender API


Unfortunately that's not possible with the blender api...

Radiance
User avatar
Radiance
 
Posts: 3968
Joined: Wed Sep 19, 2007 2:13 am

Re: LuxBlend color scheme competition

Postby Poncho » Fri Dec 26, 2008 3:57 am

Radiance wrote:
dougal2 wrote:At the risk of going seriously OT and making work for people.... ;)

The buttons IMO ought to work like this, but I've no idea if it's even possible given the Blender API


Unfortunately that's not possible with the blender api...

Radiance


It will, I think. But perhaps when 2.5 comes it can all look a bit better...

To summarize; here's the highlights what Blender 2.5x will bring you:

* New window-manager, allowing multi-window setups.
* New area-manager, allowing flexible division in sub-regions with each a distinctive task (like toolbars, button list views, channel views, etc).
* The new area-manager will allow much easier custom editors (via python or C api)
* New event system, based on 'handlers' with dynamic (= user definable) keymaps. Events will much better support other devices, or multi-touch even.
* The new event system will also allow Macros, basic construction history, and since events are hanled centrally (separated from drawing) the UI will remain fully responsive (updated) while editing.
* Generic "data api", giving uniform access to data properties for Blender's UI, for Python, but especially for animation curves or drivers. This will enable the "get everything animated" feature.
* Generic "tools api", which gives uniform access to every tool (option) Blender has. Together with the "data api" this will make scripting in Python much easier. Customizable UIs (toolbars, headers, menus, buttons) are simply possible this way



http://www.blender.org/news/article/ble ... -progress/
Cheers!
User avatar
Poncho
Developer
 
Posts: 1127
Joined: Sun Nov 30, 2008 11:47 am
Location: Northwood

Re: LuxBlend color scheme competition

Postby Radiance » Fri Dec 26, 2008 8:30 pm

I think once 2.5 is getting near to release, we will have a propper look at updating luxblend with these new feats :)
Does anyone have more information on when 2.5 will be ~ready ?

Radiance
User avatar
Radiance
 
Posts: 3968
Joined: Wed Sep 19, 2007 2:13 am

Re: LuxBlend color scheme competition

Postby Poncho » Sat Dec 27, 2008 8:31 am

Radiance wrote:I think once 2.5 is getting near to release, we will have a propper look at updating luxblend with these new feats :)
Does anyone have more information on when 2.5 will be ~ready ?

Radiance


Perhaps at the taskForce page? http://wiki.blender.org/index.php/BlenderDev/Blender2.5
Cheers!
User avatar
Poncho
Developer
 
Posts: 1127
Joined: Sun Nov 30, 2008 11:47 am
Location: Northwood

Re: LuxBlend color scheme competition

Postby Rickyx » Tue Jan 06, 2009 8:20 pm

My 10 cents:

Luxrender is a render system. It deals with light and colours.
I use Luxrender to create images for arts and architecture.

Having a coloured, saturated part of the screen such as Luxrender interface you are
distracted and perturbed and your perceptions altered *
from your basic aim:

give colour to your world.

So I suggest 50% grey for background, wide range or gray for everything else.
Few coloured button, icons or signal to caught attention and rapid gestures.

And I think that a aesthetically nice interface does not depends mainly on colours but on clarity and easy of use. ** ***
If everybody think colours are essentials for big areas please give me the ability to desaturate all...

Thank you,
Rickyx


*
www is full of examples of optical illusions:
http://www.colorcube.com/illusions/illusion.htm
eg: Chromatic Adaptation and the second Simultaneous Contrast

**
Specially for graphic programs -some of they are competitors but clevers- ... with grey interface:
Blender - http://www.blender.org/typo3temp/pics/15d321d98a.jpg
3d Max - http://farm1.static.flickr.com/213/4540 ... 878f_o.jpg
Modo - http://www.luxology.com/press/media/ima ... ol-302.png
Maxwell Render - http://www.maxwellrender.com/img/featur ... dio_ui.png
Photoshop - http://www.yusufibili.com/wp-content/up ... erface.jpg
Maya - http://images.gamedev.net/features/revi ... erface.jpg
Cinema 4d - http://www.superfici3d.com/immagini/c4d ... grande.jpg

***
Of course programs that deals with object with no colours the rules changes:
is nice to have a clarifying colours on database...!
Rickyx
 
Posts: 26
Joined: Sun Nov 04, 2007 10:19 am

Re: LuxBlend color scheme competition

Postby pinko » Wed Jan 07, 2009 6:08 am

Quote Rickyx...also for me is important to get to final user the possibility to change this settings or desaturate that colors.A good idea could be to chose from some preset...like for blender themes
Luca. ;)
Blender 249.2/ Blender 2.57 - Luxrender 0.8
Image
MY WORKS: http://pinko3d.myblog.it/
My Omega X33 on BlenderArt Gallery : http://www.blender.org/features-gallery ... t-gallery/
User avatar
pinko
 
Posts: 451
Joined: Tue Oct 16, 2007 7:12 am
Location: Italy

Re: LuxBlend color scheme competition

Postby Rickyx » Wed Jan 07, 2009 8:40 am

Hey Pinko, nice to find you here! ;)
Rickyx
 
Posts: 26
Joined: Sun Nov 04, 2007 10:19 am

Re: LuxBlend color scheme competition

Postby pinko » Wed Jan 07, 2009 10:20 am

:D :D Ciao Ric
Luca. ;)
Blender 249.2/ Blender 2.57 - Luxrender 0.8
Image
MY WORKS: http://pinko3d.myblog.it/
My Omega X33 on BlenderArt Gallery : http://www.blender.org/features-gallery ... t-gallery/
User avatar
pinko
 
Posts: 451
Joined: Tue Oct 16, 2007 7:12 am
Location: Italy

Previous

Return to News & Announcements

Who is online

Users browsing this forum: No registered users and 0 guests