L'Attesa (waiting)

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L'Attesa (waiting)

Postby mcz » Sat Jan 03, 2009 6:33 am

I tried with a human figure.
You can see the image here:
L'Attesa

I used the IES feature. :D
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Re: L'Attesa (waiting)

Postby animelix » Sat Jan 03, 2009 6:56 am

light is really interesting, but it's sad that the scene is not finished (i.e. rotating the textures of the ivy, the wall, the street)
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Re: L'Attesa (waiting)

Postby Carbonflux » Sat Jan 03, 2009 4:46 pm

It looks like a painting :)

very interesting.

The light is great :)

Your figure modeling is wonderful as are the clothes, which I see as quite hard to pull off.

:)
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Re: L'Attesa (waiting)

Postby mcz » Sat Jan 03, 2009 7:13 pm

The figure was made with DAZ Studio (I run WindowsXP in a virtual machine). :D
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Re: L'Attesa (waiting)

Postby Carbonflux » Sat Jan 03, 2009 9:47 pm

The figure was made with DAZ Studio


Thank you for sharing that, I do know a little bit about DAZ, big community around it, its great seeing something from it in luxrender...

Did you use blender also? export the figure as a obj file and bring it in that way?

Are the clothes a separate mesh?

heh, sorry for so many questions :)

Best Regards :)
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Re: L'Attesa (waiting)

Postby psychotron » Sun Jan 04, 2009 4:55 am

mzc, nice render but what are these green lines on a wall through the ivy? and I think this work can be push a more further (like animelix says), basis is there... and lighting is kind of strange for me... :)

Carbonflux, in blender 2.48 with it's new shrinkwrap modifier is easy to do some simple cloth meshes (search for tutorial), or try your luck with cloth simulation in blender too
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Re: L'Attesa (waiting)

Postby Carbonflux » Sun Jan 04, 2009 8:20 am

Carbonflux, in blender 2.48 with it's new shrinkwrap modifier is easy to do some simple cloth meshes (search for tutorial), or try your luck with cloth simulation in blender too


Ya I really need to try this, I do a lot of cloth sims but in terms of lux they are bad because they are flat and when I extrude it sucks, and if I extrude before the cloth sim I get a figging pillow :)

I might have to just break down and do my figures in a non-blender app, but make human is very VERY bad yet people still seem to worship it, I don't trust it.

I have never seen a figure from make human that did not look wooden or even dead, like a zombie etc, the poses are fake and have nothing to do with Qigong which is the root of ALL of this. heh, so don't get me started on SSS which is a REAL night mare from hell, it makes renderings like sick and slimmy and the only way its close to human skin is that it looked like someone who is on their death bed yet able to pose for a render, its deeply creepie and odd.

At this time I see no way to do thick cloth or hair in lux.
:)
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Re: L'Attesa (waiting)

Postby mcz » Sun Jan 04, 2009 1:07 pm

Carbonflux wrote:
The figure was made with DAZ Studio


Thank you for sharing that, I do know a little bit about DAZ, big community around it, its great seeing something from it in luxrender...

Did you use blender also? export the figure as a obj file and bring it in that way?

Are the clothes a separate mesh?

heh, sorry for so many questions :)

Best Regards :)


I exported all as obj (The pose was made with DAZ Sudio, the free edition). Then I imported it in Blender as separate objects.
I Had to adjiust the shirt and the stockings with the shrinkwrapper tool (it works wonderful).
And thats all. :D
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Re: L'Attesa (waiting)

Postby Carbonflux » Sun Jan 04, 2009 3:58 pm

I have never tried DAZ but I plan on it now after seeing what you are doing, normally I use Poser which is quite non-free.

I was thinking DAZ was something that is built around Poser, is that the case? Anyway, I will check it out thank you :)
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Re: L'Attesa (waiting)

Postby mcz » Sun Jan 04, 2009 4:28 pm

DAZ is a stand alone program, but it use also the poser files (I have not Poser).
You can download DAZ for free with the base figure. Then you can find a lot of other poses (also free) and somthing else (clothes etc.) f.i. by renderosity.

I begin to use it last week why I was not satisfied with what I could make with MakeHuman. Its a good program (the figures are well done and beautiful), but the problem is with the armature. I was not able to pose a figure without some artifacts.
With DAZ I look for one pose that I like and then I adjust a little the same pose for my scene (in DAZ). If necessary I import a table or a chair from my scene in DAZ so I can optimize the pose. Then I export the figure (as object).
I tried also to export as collada (with armature), but then I had the same problem as with MakeHuman. :)
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