## LuxCore: "Frickin' lazor beams"

Discussion related to the implementation of new features & algorithms to the Core Engine.

Moderators: Dade, jromang, tomb, zcott, coordinators

### LuxCore: "Frickin' lazor beams"

I have added the support for laser light sources to LuxCore. Lasers in all their beauty:

The laser light source is nothing else than a not-intersectable mono-directional light emitter disk (i.e. like a spot light but resembling a cylinder instead of a cone), This is an example of definition:

Code: Select all
scene.lights.l1.type = laserscene.lights.l1.position = -2.78 2.78 4.9scene.lights.l1.target = -2.78 2.78 0.0scene.lights.l1.radius = 0.5scene.lights.l1.gain = 15.0 15.0 15.0

With a a reasonable radius size, they can be rendered by path tracing too (CPU and OpenCL):

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### Re: LuxCore: "Frickin' lazor beams"

tomb

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### Re: LuxCore: "Frickin' lazor beams"

Ray Tracer

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### Re: LuxCore: "Frickin' lazor beams"

Way to go Dade! This will be fun to experiment with when LuxCore comes out. It is my hope that we'll also have dispersion to play with too. However I don't like being too pushy. I know that there is still a long way to go before a decent build is to be released.

All I can say is keep up the good work! It is such a pleaser to watch the further development of LuxRender and the community.
Custom Build|Windows 8.1|ASUS M5A97 R2.0|FX8350|EVGA GTX 960 SSC|8GB RAM
Stringbeen5

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### Re: LuxCore: "Frickin' lazor beams"

Awesome!
Btw, did you also implement heat haze? (light that went through the clear sphere is bent )
Rhys

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### Re: LuxCore: "Frickin' lazor beams"

This sounds quite cool is this going to be a new lamp button in blender or is it implemented some other way in luxcore?
filanwizard

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### Re: LuxCore: "Frickin' lazor beams"

filanwizard wrote:This sounds quite cool is this going to be a new lamp button in blender or is it implemented some other way in luxcore?

I think this kind of light source is not yet supported by LuxBlend.

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### Re: LuxCore: "Frickin' lazor beams"

Dade wrote:I think this kind of light source is not yet supported by LuxBlend.

Ahh gotcha, and I dunno how it could be unless it was branched off an existing light that Blender knows how to build(ie a dropdown box for either spot or area.)
filanwizard

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### Re: LuxCore: "Frickin' lazor beams"

Dade wrote:I have added the support for laser light sources to LuxCore.

It's a small step for man...
pixie

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### Re: LuxCore: "Frickin' lazor beams"

Lasers can not be used with another light source? When i added hemi laser becoms invisible.

ChEmIsT

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