Total Render Time

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Total Render Time

Postby Meelis » Tue Jul 31, 2012 4:12 am

Hi

Would this be possible to save render time in flm, so after flm resume, time will be correct?
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Re: Total Render Time

Postby Carbonflux » Tue Jul 31, 2012 6:59 am

It is possible and would be a nice feature, the only issue is that it could break backward compatibility with older flm files.
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Re: Total Render Time

Postby jensverwiebe » Tue Jul 31, 2012 8:35 am

Saving rendertime makes no sense, due it is highly dependent on the power of the machine used, running tasks at rendertime, etc. ....

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Re: Total Render Time

Postby Lord Crc » Tue Jul 31, 2012 9:20 am

What are you after? Total wall time spent on the image? CPU time?

What should it say after you've had three PC's rendering for 1 hour networked, you resume and then render 2 hours on one of them while another program is using 30% CPU on the same machine?
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Re: Total Render Time

Postby Meelis » Tue Jul 31, 2012 9:28 am

In my apartment the fuse goes out quite an often when turning on lights in evening when it gets dark (bad switch maybe).
Then i continue my render from flm. ;)
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Re: Total Render Time

Postby Meelis » Tue Jul 31, 2012 9:37 am

Lord Crc wrote:What are you after? Total wall time spent on the image? CPU time?

I'm after the total wall time i guess.

Example: i render 50 hours then comes power outage, render more 50 hours and again power outage.
Now when i resume, then render time wouldnt be 0 but 100 hours and continues from there, and not from 0.
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Re: Total Render Time

Postby J the Ninja » Tue Jul 31, 2012 11:49 am

I'd like this just because sometimes, it's fun to know the total wall time your render took. :)
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Re: Total Render Time

Postby Omniflux » Tue Jul 31, 2012 9:02 pm

I have seen several requests for flm compatible breaking changes. Perhaps we could start a wiki page to track them and then set a target version to make them all at once?
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Re: Total Render Time

Postby cwichura » Wed Aug 01, 2012 10:17 am

Rather than worry about trying to one-shot a bunch of new changes to the film file structure, why not add a generic, extensible block of optional tag/value storage to the film file format? Then you can add new tags without requiring a forklift or necessarily breaking backwards compatibility again (older versions of lux would simply skip unknown tags).
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Re: Total Render Time

Postby guibou » Fri Aug 03, 2012 12:13 pm

cwichura wrote:Rather than worry about trying to one-shot a bunch of new changes to the film file structure, why not add a generic, extensible block of optional tag/value storage to the film file format? Then you can add new tags without requiring a forklift or necessarily breaking backwards compatibility again (older versions of lux would simply skip unknown tags).

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