Rounded corners

Discussion related to the implementation of new features & algorithms to the Core Engine.

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Re: Rounded corners

Postby Carbonflux » Sat Jun 23, 2012 6:00 am

I admit I am mistaken in this case, I should have considered this more carefully, clearly there are no edges one atom thick in nature without scifi nanotechnology involved ;) - now that this has come up I do wonder if there is a way to leverage normal maps or bump maps to address this, fex maybe UV mapping a bolt or the edge of a manhole cover 8-) and apply a bump/normal map that specifically deals with areas around selected edges.
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Re: Rounded corners

Postby ingenious » Sat Jun 23, 2012 8:50 am

Here's a modo 601 demo video of what they call "rounded edge shader":

http://www.youtube.com/watch?v=TwsomsvF99Y

Is everybody absolutely certain that is doesn't actually modify the geometry on the fly? It would be easier to tell if there were some shadows from a point light source cast from a "rounded" object. Can anyone, who has mental ray or modo, try it out? Would be interesting to see how the shadows of rounded objects look like.
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