I'm trying to fake the motion blur effect of a airplane propeller.... by using a modified cylinder with applied a mix material edited by hand.
well I simply can't understand why it won't work. what I get is an aluminum disk.
- Code: Select all
AttributeBegin
# Material 'elica blur'
Texture "elica blur::amount" "float" "imagemap"
"string wrap" ["uv"]
"string channel" ["colored_mean"]
"string filename" ["f:\\CAD\\mappe\\maxwell materials\\Automotive\\cerchioni in movimento\\Copia di fake mblur wheel_LUC_weight.png"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype" ["bilinear"]
"string mapping" ["uv"]
"float uscale" [1.000000]
"float vscale" [-1.000000]
"float udelta" [0.000000]
"float vdelta" [1.000000]
MakeNamedMaterial "elica blur:mat1"
"string type" ["metal"]
"string name" ["aluminium"] "float uroughness" [0.5] "float vroughness" [0.5]
MakeNamedMaterial "elica blur:mat2"
"string type" ["null"]
MakeNamedMaterial "elica blur"
"string type" ["mix"] "texture amount" ["elica blur::amount"] "string namedmaterial1" ["elica blur:mat1"] "string namedmaterial2" ["elica blur:mat2"]
lxs with maps
thank you for any help