3dsmax2SLG exporter 080 updated 05-02

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3dsmax2SLG exporter 080 updated 05-02

Postby losbellos » Sun Apr 11, 2010 2:32 pm

dl slg from here:
viewtopic.php?f=34&t=5987
put slg.exe into the c:/lxurender directory.
slg 2.x will be named slg2.exe in the luxrender folder. I will keep supported both versions.

The binary exporter is no longer needed. It is all done in maxscript/dotnet.

Extract to c:/
luxrender.zip
exporter 077
(2.49 MiB) Downloaded 534 times

the materialLUX.mse put into the 3dsmax/scripts/startup directory or you can start it manually by dragging it into the max window.
the exporterXXX.mse just drop it into the max window or if you want you can easily make a button for it by dragging it to the toolbar. You may also put this file into the startup folder if you plan using it regularly
UPDATE!
exporter080.zip
max to slg 2010-2012
(88.85 KiB) Downloaded 384 times

- IN the lates release the object transformation - telnet seems to be broken. I will try to fix it today.
Last edited by losbellos on Mon May 02, 2011 3:18 am, edited 19 times in total.
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Re: 3dsmax2SLG exporter 043 download and info

Postby pxl666 » Sun Apr 11, 2010 4:12 pm

nice that u use procedurals - does the script export them as a png for slg?
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Re: 3dsmax2SLG exporter 043 download and info

Postby losbellos » Sun Apr 11, 2010 4:20 pm

naturally it does: it also takes under consideration the offset and the tile params. So If you use tiles make the Proc textRes bigger if needed..
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Re: 3dsmax2SLG exporter 043 download and info

Postby cknopp » Sun Apr 11, 2010 8:10 pm

Can these exporters and plugins be used in other programs, like CATIA and Terragen2? Is it a complete interface code, or is it like a VSTI plugin standard?

I think it is great to see all of these "support" apps coming to life around a proof-of-concept. Looks eerily like a prelude to a Dev Studio...
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Re: 3dsmax2SLG exporter 043 download and info

Postby losbellos » Mon Apr 12, 2010 12:50 am

Its purely maxscript. So the answer is no.
Well, I have been thinking in cinema 4d integration as well, but first let us see where it goes the whole thing.
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Re: 3dsmax2SLG exporter 043 download and info

Postby vertigo262 » Mon Apr 12, 2010 1:49 am

Just taking it for a test drive

textures seem a little monochrome. noticed luxmax did the same thing with textures
:)
Attachments
slg1.jpg
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Re: 3dsmax2SLG exporter 043 download and info

Postby losbellos » Mon Apr 12, 2010 2:11 am

Compare your textures in the scene folder (c:\luxrender\scenes\testscene) to the original ones. Those must be completely identical.
Maybe your gamma settings are too high?

textures.jpg
textures
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Re: 3dsmax2SLG exporter 043 download and info

Postby vertigo262 » Mon Apr 12, 2010 2:21 am

I left gamma on default. which was 2.2. Yours looks right. I will try changing the gamma
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Re: 3dsmax2SLG exporter 043 download and info

Postby losbellos » Mon Apr 12, 2010 2:34 am

Compare the textures and then you know the answer.
It could be that you set up 3dsmax internal gamma as well. Turn it off in the Preferences/gamma LUT.
That could cause this problem as well. (I will think of this as well, as a global gamma settings for bitmaps or something like this)
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Re: 3dsmax2SLG exporter 043 download and info

Postby vertigo262 » Mon Apr 12, 2010 2:40 am

OK, this is gamma at 1.0

much better. wonder why it defaults on 2.2
anyways, that was it. looks great!
Attachments
slg2.jpg
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