What im working on right now

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: What im working on right now

Postby PerPixel » Sun Feb 27, 2011 12:16 pm

I updated the code in my branch on mercurial. It break material but I should have that back soon. I now support .lxo files and the scripted ply exporter is more functional.
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Re: What im working on right now

Postby patro » Mon Feb 28, 2011 10:58 am

later i'll test the one i'm dowloading at time.

is this latest version with materials support able to replace the old one from Hedphelym?
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Re: What im working on right now

Postby patro » Mon Feb 28, 2011 1:09 pm

tested.

the plugin is unable to export a plane with light material. it always abort export if the light plane are on a hidden layer.

i suppose that the omni are supported... but they are written as omni instad of point.

material is exported.
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Re: What im working on right now

Postby PerPixel » Mon Feb 28, 2011 9:47 pm

Now im confused... Should I render hidden object or not...?

Solved the omni thing. Objects with light material work just fine here. Anyway I'll reconsider that concept. In blender 2.5 you just have to enable the Emission value of any material to make it work.
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Re: What im working on right now

Postby hedphelym » Tue Mar 01, 2011 12:52 am

skip exporting hidden objects is normal (mentalray \ scanline ) does this too.

I have not had much time to test the past days due to 3 projects at the same time at work,
but I hope to find time soon. Also get back to scripting.
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Re: What im working on right now

Postby patro » Tue Mar 01, 2011 3:27 am

PerPixel wrote:Objects with light material work just fine here.

there was an error in the lux export lights script iirc at line 75 - $ transform.
will check and report asap

btw: what is supported at time?
geometries, max lights...

thanks
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Re: What im working on right now

Postby patro » Tue Mar 01, 2011 4:01 am

Sorry Perpixel,

at max start i was able to export omni and direct lights but after the first export i'm not able to export the direct lights. hidden or un hidden.
i got alsways the same error in fn_export_maxlights.ms at line 75:

tm = $.transform

edired:
i have to start the scene manually cause luxreder log sho an error that it's unable to read the lxs file.
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Re: What im working on right now

Postby PerPixel » Tue Mar 01, 2011 7:26 am

Fixed the light export error. Do you have space in your export path?

Now almost everything the previous script had is supported i believe. Add a luxCamera and materials. I'm just missing the sky light and sun.
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Re: What im working on right now

Postby patro » Tue Mar 01, 2011 7:48 am

if you mean space on hard disk, yes 300 of Gb

if you mean space in the name of the file... yes "luxball5 & luxmax1_000000.lxs"

export path: C:\tmp
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Re: What im working on right now

Postby PerPixel » Tue Mar 01, 2011 7:52 am

I just updated the script to support space in filenames. Also try the Luxconsole option in External Engine configuration. Change Gui to Console in the drop down menu.

Sun and Sky are back too
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