hedphelym wrote:I have pushed some changes to the scripts.
there was a "delegate" function missing in most of them, I have now set it so that when a diffusemap is applied it delegates it as the material bitmap.
(get the latest, replace script, then assign for example a matte material with a lr_imagemap in the diffuse slot).
i installed the new script but i get an error when i try to create a new lr material, max 2013 crash
for example it show an error at line of LuxMax_glossy.ms
273 mkaTexture.enabled = museabsorption.state
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MAXScript Rollout Handler Exception
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-- Unknown system exception
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OK
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after closing the popup error max crash and with lrmatte too
Edited:
i'm using the old script again, they has the same behavior as the new one.
open an existing luxrender max scene, creating new materials work nicely smooth less, the material, the texture in viewport is only showed if you create a new lr material and add the lr-texture.
while the trasparency of the glass in viewport isn't showed, also by replacing the material with a new glass material.