LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

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LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

Postby Lord Crc » Fri Oct 19, 2012 3:34 pm

Hellooo :)

I was inspired by Tom's work on the new cloth material, so I thought I'd make a new build so y'all can play with it. Keep in mind it's still under development so may be rough around the edges.

Dade has also done some fixing on the noise-aware code.

Update: keeping it fresh! Jeanphi made some fixes to cloth material which should reduce the most nasty fireflies, if you still get fireflies it should be "normal" fireflies due to the current sub-optimal sampling of the cloth material. I also added a fix for the --fixedseed flag, should work now with GUI, queues etc.

These builds contain LuxRender, LuxConsole, LuxMerger, SLG2 (OpenCL only), LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.

LuxRender_CVS_20121021_64bit_OpenCL.exe
LuxRender_CVS_20121021_64bit_NoOpenCL.exe
LuxRender_CVS_20121021_32bit_SSE2_OpenCL.exe
LuxRender_CVS_20121021_32bit_SSE2_NoOpenCL.exe
LuxRender_CVS_20121021_32bit_SSE1_NoOpenCL.exe


Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.5 (formerly ATI Stream SDK).

Changelog:
Code: Select all
25 hours ago   Asbjørn Heid   Disable random mode (fixed seed) for each scene file.
33 hours ago   Asbjørn Heid   Fix compilation of device_streambuf on OSX.
45 hours ago   Asbjørn Heid   Added infrastructure for synchronous IO with timeouts.
46 hours ago   Asbjørn Heid   Fix compilation of cloth on Windows.
46 hours ago   Jean-Philippe Grimaldi   Fix a silly typo in the von Mises distribution used by the cloth model.
2 days ago   Jean-Philippe Grimaldi   Merge
2 days ago   Jean-Philippe Grimaldi   A few tweaks to the new cloth material:
2 days ago   Tom Bech   Cloth: use default BxDF SampleF, increase samples to increase accuracy of specular normalization estimation
3 days ago   Tom Bech   Fix silly bug in yarn destructor
3 days ago   Tom Bech   Fix typo
4 days ago   Jens Verwiebe   Fix compile on OSX ( uint -> u_int )
4 days ago   Tom Bech   Initial commit of new "cloth" material, using a BRDF from "Specular Reflection from Woven Cloth" by Irawan and Marschner, ACM Transactions on Graphics 31:1, Jan. 2012.
4 days ago   David Bucciarelli   Fixed the indices used to read the noise map with NA-MTL


Hope you enjoy :)
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Re: LuxRender 1.2-dev Windows build of 19-10-2012

Postby B.Y.O.B. » Fri Oct 19, 2012 4:03 pm

Woohoo, weekly weeklys :)
Thanks for your effort.
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Re: LuxRender 1.2-dev Windows build of 20-10-2012

Postby Lord Crc » Fri Oct 19, 2012 5:15 pm

Jeanphi managed to push some changes shortly after I posted this, so I did a quick rebuild and updated the post.

edit: tomb mentioned that jeanphi's latest cloth patch may have some issues, so in case anyone wants the builds without this patch they are still available here:
LuxRender_CVS_20121019_64bit_OpenCL.exe
LuxRender_CVS_20121019_64bit_NoOpenCL.exe
LuxRender_CVS_20121019_32bit_SSE2_OpenCL.exe
LuxRender_CVS_20121019_32bit_SSE2_NoOpenCL.exe
LuxRender_CVS_20121019_32bit_SSE1_NoOpenCL.exe
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Re: LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

Postby Lord Crc » Mon Oct 22, 2012 1:13 pm

Made some new builds yesterday but was so tired I forgot to update this post. Better late than never ;)
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Re: LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

Postby tigerste » Mon Oct 22, 2012 3:39 pm

Sorry to post in here as well as the Linux thread, but any joy for us Mac bods? We always seem to get left behind... :(
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Re: LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

Postby Lord Crc » Mon Oct 22, 2012 3:44 pm

If I had a mac I'd make some builds but alas... hopefully JtheNinja or jens can whip something up soon :)
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Re: LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

Postby J the Ninja » Mon Oct 22, 2012 3:44 pm

tigerste wrote:Sorry to post in here as well as the Linux thread, but any joy for us Mac bods? We always seem to get left behind... :(



Xcode decided to be a bitch to me and refuse to build Lux, so whenever Jens does one, I guess?
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Re: LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

Postby tigerste » Tue Oct 23, 2012 4:56 pm

Thanks both, I appreciate the difficulties, is kinda frustrating that everyone else tends to get the builds first hehe! I just wish Mac was easier to develop for :(
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Re: LuxRender 1.2-dev Windows build of 21-10-2012 (updated)

Postby jensverwiebe » Tue Oct 23, 2012 5:39 pm

You can find actual testbuilds on my website

http://www.jensverwiebe.de or http://www.jensverwiebe.com

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