LuxRender 1.0-dev Windows build of 28-05-2012

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LuxRender 1.0-dev Windows build of 28-05-2012

Postby Lord Crc » Sun May 27, 2012 11:09 pm

Some more bugfixes for you guys :)

Jeanphi and guibou fixed some issues in SPPM, I fixed a couple of NaN issues causing crashes, nothing big but every bit helps :)

These builds contain LuxRender, LuxConsole, LuxMerger, SLG2 (OpenCL only), LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.

LuxRender_CVS_20120528_64bit_OpenCL.exe
LuxRender_CVS_20120528_64bit_NoOpenCL.exe
LuxRender_CVS_20120528_32bit_SSE2_OpenCL.exe
LuxRender_CVS_20120528_32bit_SSE2_NoOpenCL.exe
LuxRender_CVS_20120528_32bit_SSE1_NoOpenCL.exe

Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.5 (formerly ATI Stream SDK).

Changelog:
Code: Select all
37 minutes ago   Asbjørn Heid   Fixed issue with negative absorption values.
27 hours ago   Omni Flux   Add Omni Flux to authors list
27 hours ago   Omni Flux   Add "Software" metadata to images saved via the GUI, the same as those save via liblux.
2 days ago   Guillaume Bouchard   Fix regression introduced by b3dd8c0eb517
3 days ago   Asbjørn Heid   Fixed NaN issue in PhaseDifference().
4 days ago   Jean-Philippe Grimaldi   Reference te Sampler through Sample in SampleLights and remove the sampler constraint in SPPM.
4 days ago   Jean-Philippe Grimaldi   Small optimization to the new SPPM weighting code.
4 days ago   Jean-Philippe Grimaldi   Some more cleanup os Sampler structure (access Sampler directly, not through Sample).
4 days ago   Jens Verwiebe   Remove also now obsolete boost::mutex requestSamplesMutex


Hope you enjoy :)
May contain traces of nuts.
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby DoctorJellybean » Mon May 28, 2012 4:44 am

Thank you!
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby Meelis » Mon May 28, 2012 8:22 am

Hi

LuxRender keeps crashing when i press the Black Body Temperature on in Light Groups tab.
It's the same with 22-05-2012 build.

EDIT
BiDir crashes, path works.

LuxRender_CVS_20120528_64bit_NoOpenCL.exe
Vista 64bit
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby Reggie68 » Mon May 28, 2012 12:27 pm

Still have problem with IES, as tested here

Manual exposure settings, all identical for all scenes. Only the Lux version has changed.
Attachments
IES_Test_002_NoIES.jpg
2805 Build with IES profiles commented out
IES_Test_002_2205.jpg
2805 Build with IES profiles
IES_Test_002_1205.jpg
1205 Build
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby jeanphi » Mon May 28, 2012 5:02 pm

Hi,

I just pushed a fix for the IES issue.

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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby carlosa » Thu May 31, 2012 6:46 am

Hi

I can add only one network slave.
Adding a second slave in network rendering tab crash Luxrender.
Old LR versions works fine.

Im doing something wrong ?

ty
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby Lord Crc » Thu May 31, 2012 7:44 am

carlosa wrote:Adding a second slave in network rendering tab crash Luxrender.
Old LR versions works fine.


That's very weird, which version works fine?
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby B.Y.O.B. » Thu May 31, 2012 8:10 am

carlosa wrote:Adding a second slave in network rendering tab crash Luxrender.
Old LR versions works fine.

Double check that all slaves and the master use the same (latest) Luxrender version.
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby carlosa » Thu May 31, 2012 11:03 am

LuxRender_1.0RC1_64bit_NoOpenCL works fine, just tested using Blender64.

*early test: all slaves used the same version

TY !
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Re: LuxRender 1.0-dev Windows build of 28-05-2012

Postby Meelis » Fri Jun 01, 2012 3:39 am

http://www.youtube.com/watch?v=Q88_-xkawM8&t=1m18s

Code: Select all
# Main Scene File

Renderer "sampler"

Sampler "metropolis"
   "float largemutationprob" [0.7]
   "bool usevariance" ["true"]
   "integer maxconsecrejects" [32784]
   "float mutationrange" [4]

Accelerator "qbvh"

SurfaceIntegrator "bidirectional"
   "integer eyedepth" [256]
   "integer lightdepth" [256]
   "string strategy" ["auto"]
   "float eyerrthreshold" [1.000000000000000]
   "float lightrrthreshold" [1.000000000000000]

VolumeIntegrator "multi"
   "float stepsize" [0.009999999776483]

PixelFilter "gaussian"
   "float xwidth" [4.000000000000000]
   "float ywidth" [4.000000000000000]
   "float alpha" [4.000000000000000]

LookAt -0.037314 -0.423492 0.311501 -0.037314 0.490054 -0.095236 0.000000 0.406737 0.913547

Camera "perspective"
   "float fov" [39.597755335771296]
   "float screenwindow" [-1.000000000000000 1.000000000000000 -1.000000000000000 1.000000000000000]
   "bool autofocus" ["false"]
   "float shutteropen" [0.000000000000000]
   "float shutterclose" [0.125000000000000]
   "float lensradius" [0.000555555555556]
   "integer blades" [9]
   "integer power" [0]
   "string distribution" ["uniform"]
   "float focaldistance" [0.531184389641919]

Film "fleximage"
   "integer xresolution" [2400]
   "integer yresolution" [2400]
   "float gamma" [2.200000000000000]
   "float colorspace_white" [0.299000000000000 0.315000000000000]
   "float colorspace_red" [0.630000000000000 0.340000000000000]
   "float colorspace_green" [0.310000000000000 0.595000000000000]
   "float colorspace_blue" [0.155000000000000 0.070000000000000]
   "string cameraresponse" ["Agfacolor_futuraII_200CD"]
   "string filename" ["Low Q mp3 (Tropical Beach Z-60deg MLT-BiDir)"]
   "bool write_resume_flm" ["true"]
   "bool restart_resume_flm" ["false"]
   "bool write_flm_direct" ["false"]
   "bool write_exr_halftype" ["true"]
   "bool write_exr_applyimaging" ["true"]
   "bool write_exr_ZBuf" ["false"]
   "string write_exr_compressiontype" ["PIZ (lossless)"]
   "string write_exr_zbuf_normalizationtype" ["None"]
   "bool write_exr" ["true"]
   "string write_exr_channels" ["RGB"]
   "bool write_png" ["true"]
   "string write_png_channels" ["RGB"]
   "bool write_png_16bit" ["true"]
   "bool write_tga" ["false"]
   "string ldr_clamp_method" ["lum"]
   "integer displayinterval" [540]
   "integer writeinterval" [720]
   "integer flmwriteinterval" [900]
   "string tonemapkernel" ["linear"]
   "float linear_sensitivity" [200.000000000000000]
   "float linear_exposure" [1.000000000000000]
   "float linear_fstop" [1.000000000000000]
   "float linear_gamma" [2.200000000000000]

WorldBegin

Include "Low_Q_mp3_30_03_2012_by_Meelis_S/Scene/00001/LuxRender-Materials.lxm"

Include "Low_Q_mp3_30_03_2012_by_Meelis_S/Scene/00001/LuxRender-Geometry.lxo"

TransformBegin #  "Hemi"

Transform [0.499999552965164 -0.866025686264038 0.000000000000000 0.000000000000000 0.866025686264038 0.499999552965164 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 -0.037310000509024 0.000000000000000 15.000000000000000 1.000000000000000]

LightGroup "HDRmap"

TransformBegin #  ""

Scale -1.000000000000000 1.000000000000000 1.000000000000000

LightSource "infinite"
   "float gain" [1.225000000000000]
   "float importance" [0.100000000000000]
   "string mapname" ["Low_Q_mp3_30_03_2012_by_Meelis_S/Scene/00001/Tropical_Beach_3k.exr"]
   "string mapping" ["latlong"]
   "float gamma" [1.000000000000000]
   "integer nsamples" [0]

TransformEnd # ""

TransformEnd # ""
WorldEnd
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