LuxRender 1.0-dev Windows build of 13-05-2012 (updated)

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LuxRender 1.0-dev Windows build of 13-05-2012 (updated)

Postby Lord Crc » Fri May 11, 2012 8:50 pm

Some in-between-RC builds here, yay :)

So the big thing since RC1 is the introduction of slave caching of external files. This is a somewhat intrusive change so will require a lot of testing. Please post any feedback in the linked thread.

Other changes since RC1:
- Jeanphi has continued his work reorganizing the bidirectional integrator, fixing a lot of issues.
- Dade added initial Multiple Importance Sampling to hybrid bidir, hopefully it should reduce fireflies when using glossy materials.
- Omniflux has continued to refine the new rendering statistics, adding a windowed average and other fixes.
- Dade added a "none" scattering volume integrator for scenes with no volumetric effects, it's up to 40% faster than using the "single" scattering integrator with a transparent medium.
- Jeanphi fixed the environment camera.
- Another, hopefully definitive, fix for slave reconnection logic.
- Bug fixes :)

edit: Managed to forget including the "none" volume integrator. Note to kids: don't make weekly builds while having your gf over, it just doesn't mix...

These builds contain LuxRender, LuxConsole, LuxMerger, SLG2 (OpenCL only), LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.

LuxRender_CVS_20120513_64bit_OpenCL.exe
LuxRender_CVS_20120513_64bit_NoOpenCL.exe
LuxRender_CVS_20120513_32bit_SSE2_OpenCL.exe
LuxRender_CVS_20120513_32bit_SSE2_NoOpenCL.exe
LuxRender_CVS_20120513_32bit_SSE1_NoOpenCL.exe

Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.5 (formerly ATI Stream SDK).

Changelog:
Code: Select all
16 hours ago   Asbjørn Heid   Reintroduce changes from cb3265a7cf69 in renderfarm.cpp due to bad merge.
17 hours ago   Asbjørn Heid   Changed how external files are transmitted to slaves, see issue #614.
21 hours ago   Asbjørn Heid   Added missing file to previous reconnect fix.
22 hours ago   Asbjørn Heid   Added tiger hash function.
22 hours ago   Asbjørn Heid   Better fix for slave reconnection logic.
44 hours ago   David Bucciarelli   Hybrid BiDir: first working MIS between path tracing and direct light (and fixed a couple of bugs)
2 days ago   Jens Verwiebe   Widen linear exposure presets more for extreme "nightshots" and adapt esimating accordingly
2 days ago   Jean-Philippe Grimaldi   Merge.
2 days ago   Jean-Philippe Grimaldi   Fix environment camera for all but standard bidir integrators.
2 days ago   Omni Flux   Shorten displayed statistics string
2 days ago   Jean-Philippe Grimaldi   Fix bidir importance issue.
3 days ago   Jens Verwiebe   Add by request exposures: 2, 3, 5,10 to linear tonemapper
3 days ago   Jean-Philippe Grimaldi   Fix a bug in Distribution1D::SampleDiscrete and slightly speed it up.
4 days ago   Omni Flux   Standardize the current time in statistic window updates
9 days ago   David Bucciarelli   Additional work on hybrid bidir MIS
10 days ago   Asbjørn Heid   Fixed "fresnelname" calling FresnelPreset constructor, see issue 1227.
11 days ago   David Bucciarelli   Introduced NoneScattering volume integretor (can be up to 40% faster than SingleScattering while producing the same output)
11 days ago   David Bucciarelli   Initial work for MIS in Hybrid BiDir
12 days ago   David Bucciarelli   Hybrid BiDir now uses roussian roulette parameters instead of static (and started work for MIS support)
2 weeks ago   Jens Verwiebe   Finetuning to stats margins and sizings
2 weeks ago   David Bucciarelli   A small optimization in the rays copying code for LuxRays in hybrid bidir (requires latest LuxRays)
2 weeks ago   David Bucciarelli   Another small optimization in the amount of memory used by hybrid bidir
2 weeks ago   David Bucciarelli   A small optimization in the amount of memory used by hybrid bidir
2 weeks ago   David Bucciarelli   Removed unused code form hybrid bidir
2 weeks ago   Omni Flux   Increase samples in statistics window to 600.
2 weeks ago   Omni Flux   Display windowed total samples per second.
2 weeks ago   Omni Flux   Fix network samples per second statistic by tracking samples per second per
2 weeks ago   David Bucciarelli   New hybrid bidir weight code now correctly handles pass-through specular transmissions (i.e. null material, architectural glass, etc.)
3 weeks ago   David Bucciarelli   Large re-work of hybrid bidir weight code in order to fix the rendering of specular surfaces
3 weeks ago   Omni Flux   Fix for Visual Studio Win32 build.
3 weeks ago   Jean-Philippe Grimaldi   Hopefully definitive fix for new bidir code.
3 weeks ago   Jean-Philippe Grimaldi   Added tag v10RC1 for changeset 0488d0d3ad0a
3 weeks ago   Jean-Philippe Grimaldi   Another forgotten fix.
3 weeks ago   Jean-Philippe Grimaldi   Forgotten fix in previous commit.
3 weeks ago   Jean-Philippe Grimaldi   New attempt at bidirectional integrator reordering to prepare new sampling code.
3 weeks ago   Omni Flux   Add a first order filter to samples per second statistic to smooth the values


Hope you enjoy :)
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Re: LuxRender 0.9-dev Windows build of 12-05-2012

Postby Meelis » Sat May 12, 2012 12:32 am

I was waiting for it thx :)
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Re: LuxRender 1.0-dev Windows build of 12-05-2012

Postby SATtva » Sat May 12, 2012 5:30 am

Lord, i took the liberty to rename the topic to "1.0-dev" as it was our new versioning convention.
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Re: LuxRender 1.0-dev Windows build of 12-05-2012

Postby Dade » Sat May 12, 2012 11:04 am

Lord Crc wrote:These builds contain LuxRender, LuxConsole, LuxMerger, SLG2 (OpenCL only), LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.


Updated SLG2 binary ? I will update the archive in the GPU forum.
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Re: LuxRender 1.0-dev Windows build of 12-05-2012

Postby SATtva » Sat May 12, 2012 11:57 am

Same for Linux version.
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Re: LuxRender 1.0-dev Windows build of 12-05-2012

Postby Lord Crc » Sat May 12, 2012 12:16 pm

Dade wrote:Updated SLG2 binary ? I will update the archive in the GPU forum.


*cough* it should be, but feel free to verify ;) Sorry about that screw-up.
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Re: LuxRender 1.0-dev Windows build of 12-05-2012

Postby xsl » Sat May 12, 2012 7:28 pm

I'm getting this error when trying to use the nonescattering volume integrator:
Code: Select all
[2012-05-12 20:23:13 Error: 14] Static loading of volume integrator 'none' failed.
[2012-05-12 20:23:13 Severe error: 14] Unable to create scene due to missing plug-ins
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Re: LuxRender 1.0-dev Windows build of 12-05-2012

Postby Lord Crc » Sat May 12, 2012 9:03 pm

xsl wrote:I'm getting this error when trying to use the nonescattering volume integrator:


yeah my bad, sorry bout that, put up some updated builds, please try again :)
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Re: LuxRender 1.0-dev Windows build of 13-05-2012 (updated)

Postby xsl » Sat May 12, 2012 9:14 pm

You are excused. Girlfriends are indeed distracting...

Works now, thanks

Not seeing the 40% speed-up though. Could it be just for linux (because of the slow expf())?
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Re: LuxRender 1.0-dev Windows build of 13-05-2012 (updated)

Postby J the Ninja » Sat May 12, 2012 9:37 pm

xsl wrote:You are excused. Girlfriends are indeed distracting...

Works now, thanks

Not seeing the 40% speed-up though. Could it be just for linux (because of the slow expf())?


Possible, I haven't noticed THAT big of a difference on OS X.
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