LuxRender 0.9-dev Windows build of 24-10-2011

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LuxRender 0.9-dev Windows build of 24-10-2011

Postby Lord Crc » Sun Oct 23, 2011 8:07 pm

Getting back into my groove here with some new builds.

Not a whole lot new to report though :) Queue looping has been fixed, shortcut to toggle side panel has been changed and the new layered material has gotten some fixes, though is still very much under development.

If you use Blender 2.5x, be sure to grab a fresh copy of luxblend25 here: https://bitbucket.org/luxrender/luxblend25/get/tip.zip

These builds contain LuxRender, LuxConsole, LuxMerger, Pylux for Python3 (only) and LuxBlend (for 2.49).
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.

LuxRender_CVS_20111024_64bit_OpenCL.exe
LuxRender_CVS_20111024_64bit_NoOpenCL.exe
LuxRender_CVS_20111024_32bit_SSE2_OpenCL.exe
LuxRender_CVS_20111024_32bit_SSE2_NoOpenCL.exe
LuxRender_CVS_20111024_32bit_SSE1_NoOpenCL.exe

Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.4 (formerly ATI Stream SDK).

Changelog:
Code: Select all
47 hours ago   David Washington   changed a shortcut and fixed a typo in the view menu.
2 days ago   Jason Clarke   Attempt to fix Layered build, suggested by LordCrc. This works on OS X, please test on other platforms
3 days ago   Patrick Johnston   Merge
3 days ago   Patrick Johnston   Fixed random seed error on non-windows builds
3 days ago   Jason Clarke   Add a bunch of OS X compile files and Finder items to hgignore
3 days ago   Patrick Johnston   tried again to add layeredbsdf / mat
3 days ago   Patrick Johnston   added layeredbsdf/mat to cmake
4 days ago   paco   Added new LayeredBSDF and material
4 days ago   paco   Renamed current LayeredBSDF to FresnelBlendBSDF
5 days ago   neo2068   Fix loop function in render queue
6 days ago   Asbjørn Heid   Fixed a nasty typo in LayeredBSDF.
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby DoctorJellybean » Mon Oct 24, 2011 7:59 am

Thank you!
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby weltbesiedler » Mon Oct 24, 2011 8:29 am

Thank you very much for the new build :).
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby syndaryl » Tue Oct 25, 2011 1:30 pm

.... I missed something. I'm going to go find more info about this "new layered material" and then I'm going to go do a happy dance.
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby spectral fusion » Fri Oct 28, 2011 9:58 pm

Awesome news.
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby weltbesiedler » Sat Oct 29, 2011 1:32 am

Can you tell us some plans for the future? Are there some great changes in a couple of weeks?
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby Lord Crc » Sat Oct 29, 2011 5:39 am

weltbesiedler wrote:Can you tell us some plans for the future? Are there some great changes in a couple of weeks?


Unfortunately most of the core devs, like myself, have been quite busy with jobs/studies lately, and will be for some time it seems. That said, things do chug along :) Mostly we're working on improving SPPM and hybrid bidir, and improving the two new materials (glossycoating and layered).

I encourage all to use our bug tracker to submit feature requests and issues, and feel free to bump them if there hasn't been any reply for some time.
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby SATtva » Sat Oct 29, 2011 9:48 am

Lord Crc wrote:feel free to bump them if there hasn't been any reply for some time.

You'll regret these words. :twisted:
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby luxRoot » Sun Oct 30, 2011 1:37 pm

Is there gonna be LuxBlend 2.6x ? Current version can not be enabled in Blender 2.60a :(
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Re: LuxRender 0.9-dev Windows build of 24-10-2011

Postby J the Ninja » Sun Oct 30, 2011 1:54 pm

luxRoot wrote:Is there gonna be LuxBlend 2.6x ? Current version can not be enabled in Blender 2.60a :(


There's been one waiting here since around 2.60rc1: https://bitbucket.org/luxrender/luxblen ... 8-2.60.zip


;)
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