OSX-Blender2.5_complete pylux/luxblend/slg_apr-02_2011

Weekly builds for testing and use between releases.

Moderator: coordinators

Forum rules
Please read the information / sticky post for some basic information regarding these builds/support.

OSX-Blender2.5_complete pylux/luxblend/slg_apr-02_2011

Postby jensverwiebe » Sun Jul 18, 2010 8:51 am

Hi
-Build_of_apr_02_2011- uploaded again due xtras where missing @ 19:51 GMT

Blender_2.5x, OSX_Intel, 64bit

New:
- Blender @ r35957 ( api version 35764 )
- xtras: oceansim, dynpaint, masonary-script, sundirection-calculator
- Blender: customized for writing presets not into Blender.app but <userhome>/Library/Application Support/Blender/2.56/scripts/presets ( as it should be ;) )
- Blender: own fix for addon install from blender working also with folderbased plugins


-LB25: lot of improvements again
- slg: does all meshexport as binary ply now
- various improvements in exporter, multimaterials, lights, volumes etc. - watch the exporter forum for newest information
- support for using smoke pointcache, now official part of LB25, see: viewtopic.php?f=11&t=5375#p56286
smoke_in_lux.jpg
smoke_in_lux.jpg (5.4 KiB) Viewed 10402 times

- the needed libs for decrompress pointcache are already attached !


- Pylux preinstalled
- LuxBlend 25 preinstalled - you must activate it in prefs now !
- SmallluxGPU exporter preinstalled - you must activate it in prefs now !
- SmalluxGPU 1.8.b1

- no more extra installs of Python needed !


- requirements: OSX 10.6 or higher(due openCL hybrid-mode ), 64bit CPU
- openCL enabled GPU for Smallux or hybridmode of LuxRender/Pylux



All components are matched to work with this Blender svn-version.


Link: http://www.jensverwiebe.de/LuxRender/Lu ... r35957.zip


Usage in short:
First choose your renderengine ( BI, slg , LuxRender, etc. )
See how UI changes to reflect the renderer-dependent settings.
For slg and Lux external don´t forget to set pathes to the executable ( == LuxRender Dir in Applications typically ).
LUX-render.jpg
needed setting for Lux/pylux - corrected
SLG-render.jpg
setting for slg

In rendertab of blender you have the choice to use LuxRender in external mode ( known from older Blender ) or internal, with the ability to pipe scenefiles directly to (py)lux or
also write them to disk. Use this weekly to be matched: viewtopic.php?f=30&t=3344#p29935
Be aware some features from Luxblend 0.8 are not yet implemented, Doug has an infothread for luxblend2.5.

Jens

(reminder: 15520)
Last edited by jensverwiebe on Sat Apr 02, 2011 12:51 pm, edited 96 times in total.
User avatar
jensverwiebe
Developer
 
Posts: 2300
Joined: Wed Apr 02, 2008 4:34 pm

Re: OSX - Blender2.5_complete with pylux/luxblend+slgexporte

Postby richarre » Wed Jul 21, 2010 11:29 am

Bonjour Jens, for a unknown reason I got this message when I try to download your OSX-sgl link :
You are not authorized to download this attachment.

Got an idea ? Cannot wait to ply with this build !
richarre
 
Posts: 3
Joined: Mon Jun 21, 2010 2:43 am

Re: OSX - Blender2.5_complete with pylux/luxblend+slgexporte

Postby jensverwiebe » Wed Jul 21, 2010 11:56 am

richarre wrote:Bonjour Jens, for a unknown reason I got this message when I try to download your OSX-sgl link :
You are not authorized to download this attachment.

Got an idea ? Cannot wait to ply with this build !


ah, yes, GPU-forum is for registered users, for slg is our test-ape :)

pls register to acces


Jens
User avatar
jensverwiebe
Developer
 
Posts: 2300
Joined: Wed Apr 02, 2008 4:34 pm

Re: OSX - Blender2.5_complete with pylux/luxblend+slgexporte

Postby richarre » Wed Jul 21, 2010 1:22 pm

Thanks for the quick answer Jens, pardon my ignorance : what do you mean by "registered users" ? Do you mean on this forum, this section of the forum or a king of license that can be found on the main Luxrender web site ? I am already registered [richarre] on this forum, can you give the informations to get access to those files please. :oops:
richarre
 
Posts: 3
Joined: Mon Jun 21, 2010 2:43 am

Re: OSX - Blender2.5_complete with pylux/luxblend+slgexporte

Postby jensverwiebe » Wed Jul 21, 2010 1:26 pm

richarre wrote:Thanks for the quick answer Jens, pardon my ignorance : what do you mean by "registered users" ? Do you mean on this forum, this section of the forum or a king of license that can be found on the main Luxrender web site ? I am already registered [richarre] on this forum, can you give the informations to get access to those files please. :oops:


Hihi :)

Registered to the forums is enough, maybe something other fails.
Nevermind, the link where i posted the latest slg is:

here>: viewtopic.php?f=34&t=4101&start=220#p43237

and here: viewtopic.php?f=34&t=4206#p43235

If it still fails for some reason, lemme know, i post it on my host the, thus an more recent version.

Btw: i will update this package when blender 2.5.3 is out.

Jens
User avatar
jensverwiebe
Developer
 
Posts: 2300
Joined: Wed Apr 02, 2008 4:34 pm

Re: OSX - Blender2.5_complete + pylux/luxblend+slg1.6.1_july

Postby jensverwiebe » Sat Jul 24, 2010 5:21 am

Bump for update on 24th july
User avatar
jensverwiebe
Developer
 
Posts: 2300
Joined: Wed Apr 02, 2008 4:34 pm

Re: OSX - Blender2.5_complete + pylux/luxblend+slg1.6.1_july

Postby Abel » Sat Jul 24, 2010 9:41 am

Nice! It's great fun to play with SLG on my laptop. Both the 9400m and the 9600m are being used and after setting up the paths both SLG and LuxRender show up nicely integrated in Blender. While the options in LuxRender are of course more expansive, it's nice to be able to use Blender's curves tool while rendering.

When opening older Blender files (made in 2.49) SLG does not start, but I wouldn't expect those files to work flawlessly anyway. More troubling is that SLG crashed once, the crash report is attached.

edit: added crash reports; both crashes happened after running the program for quite a while
Attachments
slg_crash_reports.zip
(19.81 KiB) Downloaded 107 times
User avatar
Abel
Developer
 
Posts: 1576
Joined: Sat Oct 20, 2007 8:13 am
Location: Zürich, Switzerland

Re: OSX - Blender2.5_complete + pylux/luxblend+slg1.6.1_july

Postby jensverwiebe » Sat Jul 24, 2010 12:18 pm

Cannot verify any crashing, forward this to Dade pls.

Edit for ppl reading this thread:
From the used scene, seems problem solved , was in my my opinion due simultan usage of clGPU + clCpu, which is not recommended atm.
Find a balance of native threads and clGPU threads, often best is 2 clGPU(midrange GPU´s ) and the rest of available cores as native threads.


Jens
User avatar
jensverwiebe
Developer
 
Posts: 2300
Joined: Wed Apr 02, 2008 4:34 pm

Re: OSX - Blender2.5_complete + pylux/luxblend+slg1.6.1_july

Postby SurfingAlien » Sat Jul 24, 2010 6:36 pm

thank you so much, Jens
this is perfect for new OSX/Lux/Blender users, a friend of mine will be very happy...
MacBookPro@2x2.4GHz/4Gb/OSX10.6.4 (Master) - P4HT@3.85GHz/2Gb/WinXP32 (Slave) - Blender 2.53 (.the.Jens.release.) | LuxRender 0.7 - SLG 1.6b2
SurfingAlien
 
Posts: 104
Joined: Fri Nov 27, 2009 11:52 am
Location: Italy

Re: OSX - Blender2.5_complete + pylux/luxblend+slg1.6.1_july

Postby richarre » Sun Jul 25, 2010 2:53 am

Hi Jens, everything is fine now. Thanks for the help. It seems that the problem was due to a random deconnection from phpBB with the browser. Strange. Going to test that with the iMac ATi GPU and compare with my shinny MacBook Pro 17" Core i7 to see how scenes are interpreted. 8-)
richarre
 
Posts: 3
Joined: Mon Jun 21, 2010 2:43 am

Next

Return to Weekly Testing Builds

Who is online

Users browsing this forum: No registered users and 1 guest