LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

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LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby jeanphi » Sun Sep 13, 2009 3:50 pm

Hi all,

Queue the music: http://www.youtube.com/watch?v=ujH--oYtziA&fmt=18

Eventhough we've been through some hard times recently with Radiance suddenly leaving the project, the LuxRender Team is pleased to announce the sixth release candidate for the upcoming v0.6 release.
As before we've prepared a set of archives containing everything packaged. (luxrender/luxconsole/dll's/luxblend and a newcomer: luxmerger)

We'd like to ask all community members to give us a hand to test and identify problems with this release,
even if they are things already reported.

RC6 ought to be the last RC, really this time.

Please download the relevant archives for your platform here.

Changes since RC5:

- fix for the longstanding memory eating bug (this can incur a severe performance penalty on computers with lots of cores when using light groups compared to the same scene without light groups, we'd be really interested to hear about it)
- preview rendering fix and ability to read a scene from standard input
- port PBRT 1.4 fixes to LuxRender
- brand new luxmerger tool to merge flm files, this should be most usefull for distributing renders without using the built-in capabilities (this is still alpha quality, let us know of any issue you might find)
- lots of bugs and memory leaks fixes

NOTE: The Luxblend v0.6RC6 exporter for Blender is included in the archives available from the download page.

---------------------------

Source Code

People who want to download the source code can download the v06RC6 tag files of our new HG source code repository here:
http://src.luxrender.net/lux/file/52b36551c296

And luxblend: http://src.luxrender.net/luxblend/file/fb65c6d5d129

---------------------------

Good luck!,
Jeanphi

Hg Log since v0.6 RC5:

Code: Select all
10 hours ago    Jean-Philippe Grimaldi    Added tag v06RC6 for changeset 52b36551c296
10 hours ago    Jean-Philippe Grimaldi    Network rendering fixes. v06RC6
22 hours ago    Jean-Philippe Grimaldi    Added tag v06RC6 for changeset f5aeb4e915b0
41 hours ago    Asbjørn Heid    Fixed line-endings in luxmerger.cpp
41 hours ago    Asbjørn Heid    Initial check-in of luxmerge tool.
41 hours ago    Asbjørn Heid    Fixed segfault bug in FlexImageFilm::CreateFilmFromFLM.
45 hours ago    jensverwiebe    Fix unintended BitmapLabel to Bitmap ( OSX only )
45 hours ago    jensverwiebe    Starts now with first 3 LG expanded only, following collapsed, better overwiev and workaround for sluggish scrollbar trigger
46 hours ago    Tom Bech    Slight cleanup
46 hours ago    Asbjørn Heid    Replaced sprintf with snprintf.
3 days ago    Jean-Philippe Grimaldi    Merge heads.
3 days ago    Jean-Philippe Grimaldi    Backed out changeset 09d5c094a334
3 days ago    Jean-Philippe Grimaldi    Improve validation message when open a file when another one is rendering.
5 days ago    Jean-Philippe Grimaldi    Remove some old cruft from the contributions system.
7 days ago    Jean-Philippe Grimaldi    Revert yet again the new contribution stuff.
7 days ago    Jean-Philippe Grimaldi    Merge heads.
7 days ago    Jean-Philippe Grimaldi    Revert contribution pool to the new memory limiting scheme.
7 days ago    Jean-Philippe Grimaldi    Backed out changeset a2134df55212
8 days ago    Jean-Philippe Grimaldi    Remove old contribution.cpp file from CMakeLists.txt
8 days ago    Jean-Philippe Grimaldi    Update versions to v0.6RC6
8 days ago    Jean-Philippe Grimaldi    Revert to the old contribution pool scheme (without memory limiting).
8 days ago    Jean-Philippe Grimaldi    Split contributions according to their destination buffer.
9 days ago    Jean-Philippe Grimaldi    Additional fix for bloom and glare.
9 days ago    Jean-Philippe Grimaldi    Missing return for the passthrough materials fix.
9 days ago    tom    Revert erroneous commit
10 days ago    tom    Fix crash in bloom by setting uninitialized m_bloomImage variable
11 days ago    Jean-Philippe Grimaldi    Prevent infinite loops with passthrough materials.
12 days ago    Jean-Philippe Grimaldi    Merge with upstream.
12 days ago    Jean-Philippe Grimaldi    Change SWCSpectrum::y to Y and filter to Filter for consistency.
12 days ago    Jean-Philippe Grimaldi    Change SPD::y() to SPD::Y() for consistency and make it const along with ToXYZ.
12 days ago    Asbjørn Heid    Removed debugging code pluss small cleanup.
12 days ago    Jean-Philippe Grimaldi    Merge with upstream.
12 days ago    Jean-Philippe Grimaldi    Fix specular transmission as per PBRT 1.04
12 days ago    Jean-Philippe Grimaldi    Fix orthographic camera lens position as per PBRT 1.04
12 days ago    Jean-Philippe Grimaldi    Make anisotropic microfacet distribution correctly degrade to Blinn distribution as per PBRT 1.04 (the fix is different though and PBRT 1.04 might still be slightly broken).
13 days ago    Jean-Philippe Grimaldi    Huge cleanup to Color usage:
2 weeks ago    Jean-Philippe Grimaldi    Various cleanups:
2 weeks ago    Asbjørn Heid    Made MemoryArena 64bit safe and made alignment not depend directly on LUX_USE_SSE.
2 weeks ago    Jean-Philippe Grimaldi    Fix wrong protoypes causing bad Pdf computations for spot, sun and sky.
2 weeks ago    Jean-Philippe Grimaldi    Reinstate API cleanups.
2 weeks ago    jensverwiebe    accidently changed malloc for free_bsd, reverted
2 weeks ago    jensverwiebe    revert changes to lux-api, due it prevented loading a second lxs (init() not called before'statistics')
3 weeks ago    Jean-Philippe Grimaldi    Fix one of the ugliest bugs ever. Thanks LordCrc for spotting this nasty one...
3 weeks ago    Asbjørn Heid    Updated copyright notice in carpaint.cpp
3 weeks ago    Asbjørn Heid    Updated copyright notice for 2009.
3 weeks ago    Asbjørn Heid    Added new fast_mutex class for shortlived locks. Drop-in replacement for boost::mutex.
3 weeks ago    Jean-Philippe Grimaldi    Better cleanup at the end of rendering (fixes luxconsole).
3 weeks ago    Jean-Philippe Grimaldi    Cleanups to film and fix for flm loading with haltspp>0.
3 weeks ago    Jean-Philippe Grimaldi    Support more SOPRA files.
3 weeks ago    Jean-Philippe Grimaldi    Improve specular transmission and make it more similar to specular reflection.
3 weeks ago    Jean-Philippe Grimaldi    Add new methods to fresnel terms to get the mean index of refraction.
3 weeks ago    Jean-Philippe Grimaldi    Improve a constructor for SWCSpectrum.
3 weeks ago    Jean-Philippe Grimaldi    Cleanups to lux.h
3 weeks ago    Jean-Philippe Grimaldi    Merge heads
3 weeks ago    Asbjørn Heid    Another attempt at solving the contribution buffer threading issue.
3 weeks ago    Jean-Philippe Grimaldi    New try at contribution buffers limiting.
3 weeks ago    Jean-Philippe Grimaldi    Missing include in sun.h
3 weeks ago    Jean-Philippe Grimaldi    Relax a bit the memory limit of contribution buffers.
3 weeks ago    Jean-Philippe Grimaldi    More memleak fixes.
3 weeks ago    Jean-Philippe Grimaldi    Fix stdin input.
3 weeks ago    Jean-Philippe Grimaldi    Don't try to join an already deleted thread.
3 weeks ago    Jean-Philippe Grimaldi    Fix a subtle bug in dispersive glass.
3 weeks ago    Jean-Philippe Grimaldi    Merge heads.
3 weeks ago    jensverwiebe    outcomment defines for OSX that breaks compile or unneeded
4 weeks ago    jensverwiebe    OSX-compiling now with boost 1.39
4 weeks ago    Asbjørn Heid    Enabled GUI to accept scene data from stdin instead of from file.
4 weeks ago    Jean-Philippe Grimaldi    Missing contribution.cpp
4 weeks ago    Jean-Philippe Grimaldi    Merge with upstream.
4 weeks ago    Jean-Philippe Grimaldi    Slight optimization to metropolis sampler.
4 weeks ago    Jean-Philippe Grimaldi    Wait for free buffers if splatting is ongoing.
4 weeks ago    dougal2    Merge from server
4 weeks ago    dougal2    Small improvements to API useage safety
4 weeks ago    Asbjørn Heid    Rewritten a part of the logo texture uploading code which caused a crash when using Microsoft's software OpenGL.
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby tomb » Sun Sep 13, 2009 4:22 pm

Hurrah :)

On a embarrasing note, I seem to have forgotten to include the luxmerger binary in my linux packages (old habits die hard) - I'll repackage them tomorrow!

T
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby psychotron » Sun Sep 13, 2009 4:26 pm

great music you choose :D

thank you guys for a new RC!
will test it

tomb: I was curious where is luxmerger ;)
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby psor » Sun Sep 13, 2009 5:37 pm

Thank's a lot guys, much appreciated! :D :D ;)



take care
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby pinko » Mon Sep 14, 2009 2:40 am

Tnx a lot to Jeanphi and all devs
ciao
Luca. ;)
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby 8bstudio » Mon Sep 14, 2009 2:58 am

:) I'm very happy... now Luxrender is ok on my windows2000 too!! Great work to everybody!!!
Now I can test it! Yeah!
Thanks!!
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby blaize » Mon Sep 14, 2009 3:15 am

are there plans to include biased rendering methods to 0.6 or will that come after the upcoming release ?
*edit* i meant Biased
Last edited by blaize on Mon Sep 14, 2009 4:02 am, edited 1 time in total.
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby tomb » Mon Sep 14, 2009 3:29 am

blaize wrote:are there plans to include unbiased rendering methods to 0.6 or will that come after the upcoming release ?


I take it you mean "biased" rendering methods (path, bidir etc are all "unbiased") - there are already several "biased" methods in Lux; direct lighting, photonmap and distributed path

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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby jeanphi » Mon Sep 14, 2009 3:56 am

Hi,

And even instant global illumination, to complete the list of biased methods :)
However photon mapping and instant global illumination are not yet fully usable because of precision issues with the spectral code (in less technical terms, you might get strange colors when using them).

Jeanphi
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Re: LuxRender v0.6 Release Candidate 6 - Windows/OSX/Linux

Postby SATtva » Mon Sep 14, 2009 5:35 am

Oh yeah, great news!
Guys, you're the best! :D
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