LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Weekly builds for testing and use between releases.

Moderator: coordinators

Forum rules
Please read the information / sticky post for some basic information regarding these builds/support.

LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby Radiance » Mon May 11, 2009 2:56 pm

Hi all,


NOTE: This RC has been obsoleted by RC4, get it here: viewtopic.php?f=30&t=2311


Queue the music: http://www.youtube.com/watch?v=ZYeQLTjY2lA

The LuxRender Team is pleased to announce the third release candidate for the upcoming v0.6 release.
As before we've prepared a set of archives containing everything packaged. (luxrender/luxconsole/dll's/luxblend)
Not all platforms have auto-installers yet, these will appear in the 4rd release candidate.

We'd like to ask all community members to give us a hand and test and identify problems with this release,
even if they are things already reported, as it's difficult keeping track of the many bugreports we've had during the last months.

Please download the relevant archive for your platform.

Changes since RC2:

- portals are now sampled by lightpaths in bidirectional integrator -> speedup for interiors (jeanphi)
- firefly issues with bidirectional should be solved (jeanphi)
- QMC metropolis, should converge quicker. (jeanphi)
- 16bit png texture loading fixed (lotuspec)
- whitepoint panel visible properly on linux/gtk (lord crc)
- experimental qbvh accelerator (jeanphi)
- procedural clouds boundvolume (edward)
- lightgroup names saved to FLM io (lotuspec)
- and many small issues tweaked / fixed

NOTE: Luxblend v0.6RC3 is included in the archives.

---------------------------

MS-Windows(R)

win32 (32bit SSE2) http://www.luxrender.net/downloads/luxr ... 2_SSE2.zip (3.3MB) <<< recommended
win32 (32bit SSE1) http://www.luxrender.net/downloads/luxr ... 2_SSE1.zip (3.3MB) <<< compatibility release for older CPU's

windows x64 (64bits) http://www.luxrender.net/downloads/luxr ... in_x64.zip (5.4MB)

---------------------------

Linux

32bit static: http://www.luxrender.net/downloads/luxr ... 32.tar.bz2 (11.6MB)
x64 static: http://www.luxrender.net/downloads/luxr ... 64.tar.bz2 (9.2MB)

---------------------------

Mac OS X(R)

32bit 10.4+ http://www.luxrender.net/downloads/Luxr ... 32.dmg.zip (9.1MB)
64bit 10.5+ (Cocoa) http://www.luxrender.net/downloads/Luxr ... 64.dmg.zip (8.8MB)

---------------------------

Good luck!,
Radiance

CVS Log since v0.6 RC2:
Code: Select all
4 hours ago    jeanphi    Modify a Camera::GetSamplePosition to be more suitable ...
4 hours ago    jeanphi    Fix a longstanding warning in core/scene.cpp
4 hours ago    jeanphi    QBVH micro optimizations.
22 hours ago    jeanphi    Fix some slight glitches after last commits.
22 hours ago    lordcrc    Changed layout of boxorder lookup table.
22 hours ago    jeanphi    Try to improve QBVH cache affinity on 64bits.
26 hours ago    jeanphi    Yet another attempt at 64 bits QBVH + slight speed ...
30 hours ago    jeanphi    Another try at fixing QBVH for 64bits.
32 hours ago    jeanphi    Fix a misparenthesized expression in bidir spotted ...
2 days ago    lotuspec    Fixed loading of 16 bit images
2 days ago    jeanphi    Try to fix QBVH for 64bits.
2 days ago    radiance29    Added cloud volume by 'Edward'
2 days ago    jeanphi    Change default number of primitives per QBVH leaf and ...
2 days ago    jeanphi    QBVH general accelerator.
3 days ago    lordcrc    Increased whitepoint panel minheight. See bugtracker ...
6 days ago    jeanphi    Small tweaks to sun light.
9 days ago    jeanphi    Fix bidir path weighting for point light sources.
9 days ago    tomb    Added absorbtion/depth to FresnelBlend layer in the ...
11 days ago    jeanphi    Optimize perspective camera lens sampling and fix corne ...
13 days ago    jeanphi    Fix a small inconsistency in EstimateDirect.
13 days ago    jeanphi    Small tweaks to transforms.
13 days ago    jeanphi    Remove useless warning in camera.cpp
13 days ago    jeanphi    Small simplification of bidir path evaluation.
13 days ago    jeanphi    Replace round and roundf with mostly equivalent code ...
2009-04-26    jeanphi    Full portal support for infinite light based on sky ...
2009-04-26    lotuspec    Added lightgroup names to FLM IO
2009-04-23    jeanphi    Rewrite path weighting function to be more straightforw ...
2009-04-23    jeanphi    Strange hack to area lights so that bidir has the same ...
2009-04-23    jeanphi    Full portal support for sky.
2009-04-23    jeanphi    Dumber storage for light portals, necessary for full ...
2009-04-23    jeanphi    Various cleanups to allow compilation after memory ...
2009-04-23    radiance29    small fix for compilation/includes random.h
2009-04-22    jeanphi    Yet another QMC metropolis attempt...
2009-04-22    jeanphi    Change prototype of AllocAligned and FreeAligned to ...
2009-04-22    jeanphi    Fix updating of scene statistics.
2009-04-20    jeanphi    Improve fireflies with bidir.
2009-04-16    jeanphi    Allow all light types to have portals, currently most ...
2009-04-07    lordcrc    Added SameHemisphere check to BxDF::Sample_f. See bugtr ...
2009-04-07    jeanphi    Fix warning uninitialized variable in checker texture.
2009-04-07    jeanphi    Fix metropolis mutations to return values in range ...
2009-04-06    zcott    minor logo display and menu text changes
2009-04-06    jeanphi    Fix some gcc warnings.
2009-04-06    jeanphi    Fix path and bidirectional after AddContribution change ...
2009-04-06    zcott    added normalized scale to rulers
User avatar
Radiance
 
Posts: 3968
Joined: Wed Sep 19, 2007 2:13 am

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby Oberon » Mon May 11, 2009 3:22 pm

:D first
I'll cant' await, testing all the stuff. Thx to all devs!
I will post experiences, if I have time the next days.
Oberon
 
Posts: 8
Joined: Tue Jul 22, 2008 6:27 am

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby pinko » Mon May 11, 2009 3:47 pm

Tnx to all !!!!!!!
:D :D :D :D :D
Luca. ;)
Blender 249.2/ Blender 2.52 - Luxrender 0.7 RC3
Image
MY WORKS: http://pinko3d.myblog.it/
My Omega X33 on BlenderArt Gallery : http://www.blender.org/features-gallery ... t-gallery/
User avatar
pinko
 
Posts: 448
Joined: Tue Oct 16, 2007 7:12 am
Location: Italy

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby Sandking » Mon May 11, 2009 4:40 pm

Chuck Norris would be proud! ;)
User avatar
Sandking
 
Posts: 85
Joined: Mon Dec 10, 2007 8:08 am
Location: Wroclaw, Poland

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby SATtva » Mon May 11, 2009 10:48 pm

Yay! Looking forward for Linux 64-bit version. :)
聞くのは一時の恥、聞かぬのは一生の恥
User avatar
SATtva
 
Posts: 2171
Joined: Tue Apr 07, 2009 12:19 pm
Location: from Siberia with love

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby psychotron » Tue May 12, 2009 1:12 am

great news! thanks to all lux devs :)

guys is there something urgent to test for?

edit: there is a new QBVH accel., when to use it? I have big scene with many hipoly objects - which accelerator should I use?
User avatar
psychotron
 
Posts: 836
Joined: Tue Jan 15, 2008 4:04 am
Location: Pleiades

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby tomb » Tue May 12, 2009 2:01 am

psychotron wrote:great news! thanks to all lux devs :)

guys is there something urgent to test for?

edit: there is a new QBVH accel., when to use it? I have big scene with many hipoly objects - which accelerator should I use?


It should eventually be a drop-in replacement for both the KD-tree and BVH accelerator(s) I believe. It's new/experimental hence the need for testing :) So please do ;)

EDIT: per now, it's supposed to be comparable in speed to the existing accelerators - but uses quite a lot less memory. In time, with proper "SSE-ification", it should be
noticable faster as well.

T
User avatar
tomb
 
Posts: 1243
Joined: Thu Oct 11, 2007 4:23 pm
Location: Oslo, Norway

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby Radiance » Tue May 12, 2009 3:39 am

SATtva wrote:Yay! Looking forward for Linux 64-bit version. :)


added.

Radiance
User avatar
Radiance
 
Posts: 3968
Joined: Wed Sep 19, 2007 2:13 am

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby psychotron » Tue May 12, 2009 4:05 am

Radiance wrote:
SATtva wrote:Yay! Looking forward for Linux 64-bit version. :)


added.

Radiance


can't extract it :?

Code: Select all
gzip: stdin: not in gzip format
tar: Child returned status 1
tar: Error exit delayed from previous errors
User avatar
psychotron
 
Posts: 836
Joined: Tue Jan 15, 2008 4:04 am
Location: Pleiades

Re: LuxRender v0.6 Release Candidate 3 - Windows/Linux/MacOSX

Postby SATtva » Tue May 12, 2009 4:33 am

psychotron wrote:can't extract it

Worked correctly for me. Maybe broken download?
聞くのは一時の恥、聞かぬのは一生の恥
User avatar
SATtva
 
Posts: 2171
Joined: Tue Apr 07, 2009 12:19 pm
Location: from Siberia with love

Next

Return to Weekly Testing Builds

Who is online

Users browsing this forum: No registered users and 2 guests