LuxRender 1.0-dev Linux build of 20-07-2012

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LuxRender 1.0-dev Linux build of 20-07-2012

Postby SATtva » Thu Jul 19, 2012 11:40 pm

Hi guys,

Pre-RC3 builds are ready for your thorough testing. See LordCrc's two posts for progress report since our last "weeklies". :oops:

LuxRender 1.0-dev branch:
LuxBlend 1.0-dev:
Notes:
  • LuxRender packages include Lux GUI, console, film merger utility, pylux and liblux shared library. Exporters for Blender are separate download links.
  • If you get "Illegal instruction" error when starting the program, make sure your CPU supports SSE instructions set this particular build was compiled for.
  • For OpenCL builds: If the program won't start because of libOpenCL missing, make sure you have AMD GPU drivers, latest nVidia drivers or Intel OpenCL drivers installed.
  • For OpenCL builds: If you receive "/usr/lib/nvidia-current/libOpenCL.so: no version information available (required by ./luxrender)" warning, ignore it -- everything should work correctly nevertheless.
  • To install LuxBlend 2.5/2.6 follow these instructions.
  • In case of troubles installing LuxBlend 2.5/2.6 make sure you're using the right snapshot for your Blender version from the list above.
Changes in LuxRender since the last release included in these builds:
Code: Select all
7 hours ago     Károly Zsolnai  A few simple typo fixes.
27 hours ago    Asbjørn Heid    Reduced logging level to debug for info messages when getting log from slaves.
2 days ago      Jens Verwiebe   Extend the alpha capability to clipboard also if "Show Alpha" for viewer is set
2 days ago      Omni Flux       Add windowed efficiency statistics
2 days ago      Jens Verwiebe   As per request rename new feature -> "Show Alpha" and modify all code accordingly
2 days ago      Jens Verwiebe   Make checkerboard grid less eye-hurting by removing the "+"
2 days ago      Jason Clarke    Undo cmake change that slipped into the last commit
2 days ago      Jason Clarke    SPPM: minor os x compile fix ("uint" makes LLVM/Clang rage)
2 days ago      Jens Verwiebe   Further development in masked background (alpha view ), add a checkerboard bg, todo: limit the checkerboard. to the render rectangle (?)
2 days ago      Guillaume Bouchard      SPPM: new feature which allow the setting of hitpoint per pass
2 days ago      Jens Verwiebe   Cleanup for last commit
2 days ago      Jens Verwiebe   Add a missing initialisation
2 days ago      Jens Verwiebe   Initial implementation to mask away the background in renderview
5 days ago      Asbjørn Heid    Added rounding to render time statistics.
6 days ago      Jens Verwiebe   Fix getting clampMethod set on export on reset
7 days ago      Jean-Philippe Grimaldi  Make AreaLight::L prototype more closely match Light::Le prototype.
7 days ago      Jean-Philippe Grimaldi  Missing DifferentialGeometry::ihandle initialization.
7 days ago      Jean-Philippe Grimaldi  Clean up instances handling and do not wrongly recompute already computed transforms.
7 days ago      Jean-Philippe Grimaldi  Strongly type DifferentialGeometry::handle and ihandle to prevent wild casts and reduce error probabilities.
8 days ago      Károly Zsolnai  Added Károly Zsolnai's specialized CMake config file
10 days ago     Omni Flux       Add a path efficiency statistic for algorithm being developed by Zsolnai
2 weeks ago     Asbjørn Heid    Fix line endings in matrix2x2.h
2 weeks ago     Guillaume Bouchard      Create a new renderer *samplertbbrenderer* tbb_tests
2 weeks ago     Guillaume Bouchard      FILM: use TBB for bloom filtering tbb_tests
2 weeks ago     Guillaume Bouchard      FILM: move the Bloom main loop inside a separate function tbb_tests
2 weeks ago     Guillaume Bouchard      CMAKE: hack to link with TBB tbb_tests
2 weeks ago     Guillaume Bouchard      fix gcc warning
3 weeks ago     Omni Flux       Change EMA weight to depend on time
3 weeks ago     Jean-Philippe Grimaldi  Instancing improvements:
3 weeks ago     Károly Zsolnai  Moved 2x2 matrix operations into their own file.
3 weeks ago     Károly Zsolnai  Removed duplicate function for computing the determinant of 3x3 matrices.
3 weeks ago     Jean-Philippe Grimaldi  Basis for light instances.
4 weeks ago     Asbjørn Heid    Added Károly Zsolnai as author in about dialog.
4 weeks ago     Károly Zsolnai  Added "cooldown" time to metropolis sampler, helps convergence with non-default large mutation probability.
4 weeks ago     Károly Zsolnai  Reverted Reinhard UI changes from bfc2add563f2, added clarifying comment to reinhard operator.
4 weeks ago     Jens Verwiebe   "dodge and Burn" is simply too long, sorry, changed it to "Dodge/Burn"
4 weeks ago     zsolnai         Changed Reinhard "Burn" to "Dodge and Burn" in UI to more accurately reflect the behavior of the parameter.
4 weeks ago     Asbjørn Heid    Fixed Y() and GetDuv() in add/subtract textures.
4 weeks ago     Asbjørn Heid    Fixed creation of add and subtract textures.
4 weeks ago     Asbjørn Heid    Fixed tabs in add/subtract textures.
4 weeks ago     Paolo Ciccone   Added "add" and "subtract" textures. These texture provide simple operations on RGB values to add or subtract colors or texture from other textures. They work in a similar way to "scale"
4 weeks ago     Jens Verwiebe   OSX: remove dependency pylux from dynamic_build target if pylux is not used
5 weeks ago     Jean-Philippe Grimaldi  Merge
5 weeks ago     Jean-Philippe Grimaldi  Fix Schlick phase function computation taking the parameter from PBRT v2 (PBRT v2 itself seems to have an issue in the current git version)
5 weeks ago     Jean-Philippe Grimaldi  Fix metropolis not stopping right away when the rendering limit has been reached.
5 weeks ago     Omni Flux       Change statistics window to use an exponential moving average instead of a rolling mean.
5 weeks ago     Jens Verwiebe   Fix a longstanding typo, thanks Károly Zsolnai for pointing out

Changes in LuxBlend for Blender 2.49b since the last release:
Code: Select all
N/A

Changes in LuxBlend for Blender 2.5x/2.6x since the last release:
Code: Select all
6 hours ago     Jason Clarke    Fix displacement map with blender image and ocean textures
32 hours ago    Jens Verwiebe   Enlarge preview_scale range to 1cm - 100m
2 days ago      Jason Clarke    Hitpoint per pass support
5 days ago      Omni Flux       Fix progress bar
7 days ago      Jason Clarke    REALLY fix shadowraycount this time
7 days ago      Jason Clarke    Fix light strategy tooltips and add shadowraycount for direct and expm
7 days ago      Jason Clarke    Remove info on volume emission from vol integrator tooltips, luxblend does not actually export that feature, and it only half-works anyway
2 weeks ago     Jens Verwiebe   Remove priorty stuff again, after discussions it seems not to be neccessary for most OS and could be added windows specific later
2 weeks ago     Asbjørn Heid    Moved render preset dropdown to Render Settings panel, made Engine Configuration panel closed by default.
2 weeks ago     Asbjørn Heid    Changed camera's "Shutter steps" property name to "Motion subdivision" to be more descriptive.
2 weeks ago     Jason Clarke    Clean up and update render presets
2 weeks ago     Jason Clarke    Add a few dummy "spacer" properties to render settings when advanced mode is enabled
2 weeks ago     Jason Clarke    Hide accelerator in render settings when advanced mode is false
2 weeks ago     Asbjørn Heid    Made camera motion blur use new motion block syntax.
2 weeks ago     Asbjørn Heid    Fixed missing use of fps_base, added object_anim_matrices() to get list of object matrices for a frame.
2 weeks ago     Asbjørn Heid    Updated camera exposure open/close fields.
2 weeks ago     Asbjørn Heid    Minor refactor of camera look-at code for motion blur.
2 weeks ago     Asbjørn Heid    Reverse 2463355b0a0e.
2 weeks ago     Asbjørn Heid    Removed debug code from previous commit.
2 weeks ago     Asbjørn Heid    Fixed incorrect comparison with None in last commit.
2 weeks ago     Asbjørn Heid    Fixed object motion blur not respecting exposure mode setting.
2 weeks ago     Jens Verwiebe   WIP: reintroduce optional setting process priority for external luxapps, part1: gui
2 weeks ago     Jason Clarke    Warn about performance when exporting homogeneous default exterior + multi volume integrator
3 weeks ago     Jens Verwiebe   As proposed changed namings and descriptions
3 weeks ago     Jens Verwiebe   As per request do the scale for preview-objects in meters(unit)
3 weeks ago     Jens Verwiebe   Running bonds turned to be shown from the side in tex-preview, to judge the 'running'
4 weeks ago     Jason Clarke    MLT Use Cooldown support
4 weeks ago     Jens Verwiebe   Take back the global-mapping compensation attempt, it has too much nasty sideeffects
4 weeks ago     Jens Verwiebe   remove debug print
4 weeks ago     Jens Verwiebe   Forgot ignore some blender types for workaround
4 weeks ago     Jens Verwiebe   Make sure special global pre only affects textures with 3d-mapping
4 weeks ago     Jens Verwiebe   Attempt to compensate blender flat preview object does not fit in all m,apping cases.
4 weeks ago     Jason Clarke    Change internal render startup message to show "building <accelerator>" instead of "rendering warmup"
4 weeks ago     Jason Clarke    Move integrated imaging to render buttons, also undo reinhard dodge/burn label
4 weeks ago     Jens Verwiebe   Also shorten dodge and burn in exporter
4 weeks ago     Jason Clarke    Change reinhard labeling to "dodge and burn" to match Lux GUI
4 weeks ago     Jason Clarke    Add color management options to lux engine config panel, and change integrated imaging option to send back linear gamma always instead of just when color management is enabled
4 weeks ago     Jens Verwiebe   Fix own mistake in last commits
4 weeks ago     Jens Verwiebe   One more cosmetic: move zoom to the right, due it affects only mat preview on the right
4 weeks ago     Jens Verwiebe   Forgot also to apply last changes to texture/mat preview part
4 weeks ago     Jens Verwiebe   Cosmetic/usability: shorten the preview manipulating attribute names and give better to distinguish description
4 weeks ago     Jens Verwiebe   Preview_scale: archieve same behaviour as luxblend0.1, scaling up means the preview objects is scaled up, to be discussed further. We could also espress this in meters if wanted.
4 weeks ago     Jens Verwiebe   Preview scale: make this value for now a per scene var, pls give feedback
4 weeks ago     Jens Verwiebe   Remove unintended debug and test stuff
4 weeks ago     Jens Verwiebe   WIP: scaling for preview, not functional yet
4 weeks ago     Jason Clarke    Add color and float versions of the constant tex, with some pretty loose bounds on parameters. Move it and bilerp to utilities submenu
4 weeks ago     Jens Verwiebe   Make "checkerboard" default dimension 3D, to start with a visible result in all default contexts
4 weeks ago     Jens Verwiebe   Make the addon location info like blender standard ( more cosmetic )
4 weeks ago     Jason Clarke    Update the addon info strings
4 weeks ago     Jason Clarke    Update addon versioning
4 weeks ago     Jason Clarke    Add new "utility textures" submenu, move the operator (band, scale, subtract, etc) and test pattern (harlequin, UV) textures into it
4 weeks ago     Jason Clarke    Add missing
4 weeks ago     Jason Clarke    Add/subtract support
4 weeks ago     Jens Verwiebe   Fix a little copy/paste typo and give preview zoo 25% steps
4 weeks ago     Jason Clarke    Backed out 2da9c8222936: Too many issues doing it this way (broken scene, property display issues, etc)
5 weeks ago     Aldo René Zang  Deleting duplicate lines from the two last commits (89ac9bb4d2ec and a4324004cd6e) ARluxblend25
5 weeks ago     Jason Clarke    WIP: Attempt to binding volumes to world datablock instead of the scene. This allows volumes to be linked between scenes and blend. Currently it spits errors on mat preview, and I cannot figure out why. Please check for other bugs as well, feedback, etc
5 weeks ago     Aldo René Zang  merge with changset: 4bf015282018 ARluxblend25
5 weeks ago     Aldo René Zang  correcting a typo ARluxblend25
5 weeks ago     Jens Verwiebe   Further on 'brick': don´t show 'running' where it is not used, oddly core don´t complains
5 weeks ago     Jens Verwiebe   Start repairing brick, better default for 'running', brickrun should be 'PERCENTAGE', TODO: check other params
5 weeks ago     Jens Verwiebe   Fix a longstanding api mismatch: in properties sub_type -> subtype
5 weeks ago     Jens Verwiebe   Rest of preview WIP, discussable is still zoomfactor as float or perhaps a bool for 2xfactor only
5 weeks ago     Jens Verwiebe   WIP: zoom and flip for previews, atm. works in material panel, todo: texture panel and naming conventions
5 weeks ago     Jason Clarke    Fix missing add-material button with new mat header, using some code borrowed from the Yafaray plugin (GPL). Thanks guys :). Also, fix missing nsamples on mesh lights
5 weeks ago     Jason Clarke    Consolidate "luxrender materials" and mat selection options into panel header
5 weeks ago     Jason Clarke    Some cleanup and fixes to hgignore (it won't keep offering to track liblux now)
5 weeks ago     Aldo René Zang  correct a mistake ARluxblend25
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SATtva
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Re: LuxRender 1.0-dev Linux build of 20-07-2012

Postby Oberon » Fri Jul 20, 2012 2:49 am

Hello and thank you SATtva. I will definitely test it. Hope, material preview works again. :)
regards
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