Pre-RC3 builds are ready for your thorough testing. See LordCrc's two posts for progress report since our last "weeklies".
LuxRender 1.0-dev branch:
- LuxRender packages include Lux GUI, console, film merger utility, pylux and liblux shared library. Exporters for Blender are separate download links.
- If you get "Illegal instruction" error when starting the program, make sure your CPU supports SSE instructions set this particular build was compiled for.
- For OpenCL builds: If the program won't start because of libOpenCL missing, make sure you have AMD GPU drivers, latest nVidia drivers or Intel OpenCL drivers installed.
- For OpenCL builds: If you receive "/usr/lib/nvidia-current/libOpenCL.so: no version information available (required by ./luxrender)" warning, ignore it -- everything should work correctly nevertheless.
- To install LuxBlend 2.5/2.6 follow these instructions.
- In case of troubles installing LuxBlend 2.5/2.6 make sure you're using the right snapshot for your Blender version from the list above.
- Code: Select all
7 hours ago Károly Zsolnai A few simple typo fixes.
27 hours ago Asbjørn Heid Reduced logging level to debug for info messages when getting log from slaves.
2 days ago Jens Verwiebe Extend the alpha capability to clipboard also if "Show Alpha" for viewer is set
2 days ago Omni Flux Add windowed efficiency statistics
2 days ago Jens Verwiebe As per request rename new feature -> "Show Alpha" and modify all code accordingly
2 days ago Jens Verwiebe Make checkerboard grid less eye-hurting by removing the "+"
2 days ago Jason Clarke Undo cmake change that slipped into the last commit
2 days ago Jason Clarke SPPM: minor os x compile fix ("uint" makes LLVM/Clang rage)
2 days ago Jens Verwiebe Further development in masked background (alpha view ), add a checkerboard bg, todo: limit the checkerboard. to the render rectangle (?)
2 days ago Guillaume Bouchard SPPM: new feature which allow the setting of hitpoint per pass
2 days ago Jens Verwiebe Cleanup for last commit
2 days ago Jens Verwiebe Add a missing initialisation
2 days ago Jens Verwiebe Initial implementation to mask away the background in renderview
5 days ago Asbjørn Heid Added rounding to render time statistics.
6 days ago Jens Verwiebe Fix getting clampMethod set on export on reset
7 days ago Jean-Philippe Grimaldi Make AreaLight::L prototype more closely match Light::Le prototype.
7 days ago Jean-Philippe Grimaldi Missing DifferentialGeometry::ihandle initialization.
7 days ago Jean-Philippe Grimaldi Clean up instances handling and do not wrongly recompute already computed transforms.
7 days ago Jean-Philippe Grimaldi Strongly type DifferentialGeometry::handle and ihandle to prevent wild casts and reduce error probabilities.
8 days ago Károly Zsolnai Added Károly Zsolnai's specialized CMake config file
10 days ago Omni Flux Add a path efficiency statistic for algorithm being developed by Zsolnai
2 weeks ago Asbjørn Heid Fix line endings in matrix2x2.h
2 weeks ago Guillaume Bouchard Create a new renderer *samplertbbrenderer* tbb_tests
2 weeks ago Guillaume Bouchard FILM: use TBB for bloom filtering tbb_tests
2 weeks ago Guillaume Bouchard FILM: move the Bloom main loop inside a separate function tbb_tests
2 weeks ago Guillaume Bouchard CMAKE: hack to link with TBB tbb_tests
2 weeks ago Guillaume Bouchard fix gcc warning
3 weeks ago Omni Flux Change EMA weight to depend on time
3 weeks ago Jean-Philippe Grimaldi Instancing improvements:
3 weeks ago Károly Zsolnai Moved 2x2 matrix operations into their own file.
3 weeks ago Károly Zsolnai Removed duplicate function for computing the determinant of 3x3 matrices.
3 weeks ago Jean-Philippe Grimaldi Basis for light instances.
4 weeks ago Asbjørn Heid Added Károly Zsolnai as author in about dialog.
4 weeks ago Károly Zsolnai Added "cooldown" time to metropolis sampler, helps convergence with non-default large mutation probability.
4 weeks ago Károly Zsolnai Reverted Reinhard UI changes from bfc2add563f2, added clarifying comment to reinhard operator.
4 weeks ago Jens Verwiebe "dodge and Burn" is simply too long, sorry, changed it to "Dodge/Burn"
4 weeks ago zsolnai Changed Reinhard "Burn" to "Dodge and Burn" in UI to more accurately reflect the behavior of the parameter.
4 weeks ago Asbjørn Heid Fixed Y() and GetDuv() in add/subtract textures.
4 weeks ago Asbjørn Heid Fixed creation of add and subtract textures.
4 weeks ago Asbjørn Heid Fixed tabs in add/subtract textures.
4 weeks ago Paolo Ciccone Added "add" and "subtract" textures. These texture provide simple operations on RGB values to add or subtract colors or texture from other textures. They work in a similar way to "scale"
4 weeks ago Jens Verwiebe OSX: remove dependency pylux from dynamic_build target if pylux is not used
5 weeks ago Jean-Philippe Grimaldi Merge
5 weeks ago Jean-Philippe Grimaldi Fix Schlick phase function computation taking the parameter from PBRT v2 (PBRT v2 itself seems to have an issue in the current git version)
5 weeks ago Jean-Philippe Grimaldi Fix metropolis not stopping right away when the rendering limit has been reached.
5 weeks ago Omni Flux Change statistics window to use an exponential moving average instead of a rolling mean.
5 weeks ago Jens Verwiebe Fix a longstanding typo, thanks Károly Zsolnai for pointing out
Changes in LuxBlend for Blender 2.49b since the last release:
- Code: Select all
Changes in LuxBlend for Blender 2.5x/2.6x since the last release:
- Code: Select all
6 hours ago Jason Clarke Fix displacement map with blender image and ocean textures
32 hours ago Jens Verwiebe Enlarge preview_scale range to 1cm - 100m
2 days ago Jason Clarke Hitpoint per pass support
5 days ago Omni Flux Fix progress bar
7 days ago Jason Clarke REALLY fix shadowraycount this time
7 days ago Jason Clarke Fix light strategy tooltips and add shadowraycount for direct and expm
7 days ago Jason Clarke Remove info on volume emission from vol integrator tooltips, luxblend does not actually export that feature, and it only half-works anyway
2 weeks ago Jens Verwiebe Remove priorty stuff again, after discussions it seems not to be neccessary for most OS and could be added windows specific later
2 weeks ago Asbjørn Heid Moved render preset dropdown to Render Settings panel, made Engine Configuration panel closed by default.
2 weeks ago Asbjørn Heid Changed camera's "Shutter steps" property name to "Motion subdivision" to be more descriptive.
2 weeks ago Jason Clarke Clean up and update render presets
2 weeks ago Jason Clarke Add a few dummy "spacer" properties to render settings when advanced mode is enabled
2 weeks ago Jason Clarke Hide accelerator in render settings when advanced mode is false
2 weeks ago Asbjørn Heid Made camera motion blur use new motion block syntax.
2 weeks ago Asbjørn Heid Fixed missing use of fps_base, added object_anim_matrices() to get list of object matrices for a frame.
2 weeks ago Asbjørn Heid Updated camera exposure open/close fields.
2 weeks ago Asbjørn Heid Minor refactor of camera look-at code for motion blur.
2 weeks ago Asbjørn Heid Reverse 2463355b0a0e.
2 weeks ago Asbjørn Heid Removed debug code from previous commit.
2 weeks ago Asbjørn Heid Fixed incorrect comparison with None in last commit.
2 weeks ago Asbjørn Heid Fixed object motion blur not respecting exposure mode setting.
2 weeks ago Jens Verwiebe WIP: reintroduce optional setting process priority for external luxapps, part1: gui
2 weeks ago Jason Clarke Warn about performance when exporting homogeneous default exterior + multi volume integrator
3 weeks ago Jens Verwiebe As proposed changed namings and descriptions
3 weeks ago Jens Verwiebe As per request do the scale for preview-objects in meters(unit)
3 weeks ago Jens Verwiebe Running bonds turned to be shown from the side in tex-preview, to judge the 'running'
4 weeks ago Jason Clarke MLT Use Cooldown support
4 weeks ago Jens Verwiebe Take back the global-mapping compensation attempt, it has too much nasty sideeffects
4 weeks ago Jens Verwiebe remove debug print
4 weeks ago Jens Verwiebe Forgot ignore some blender types for workaround
4 weeks ago Jens Verwiebe Make sure special global pre only affects textures with 3d-mapping
4 weeks ago Jens Verwiebe Attempt to compensate blender flat preview object does not fit in all m,apping cases.
4 weeks ago Jason Clarke Change internal render startup message to show "building <accelerator>" instead of "rendering warmup"
4 weeks ago Jason Clarke Move integrated imaging to render buttons, also undo reinhard dodge/burn label
4 weeks ago Jens Verwiebe Also shorten dodge and burn in exporter
4 weeks ago Jason Clarke Change reinhard labeling to "dodge and burn" to match Lux GUI
4 weeks ago Jason Clarke Add color management options to lux engine config panel, and change integrated imaging option to send back linear gamma always instead of just when color management is enabled
4 weeks ago Jens Verwiebe Fix own mistake in last commits
4 weeks ago Jens Verwiebe One more cosmetic: move zoom to the right, due it affects only mat preview on the right
4 weeks ago Jens Verwiebe Forgot also to apply last changes to texture/mat preview part
4 weeks ago Jens Verwiebe Cosmetic/usability: shorten the preview manipulating attribute names and give better to distinguish description
4 weeks ago Jens Verwiebe Preview_scale: archieve same behaviour as luxblend0.1, scaling up means the preview objects is scaled up, to be discussed further. We could also espress this in meters if wanted.
4 weeks ago Jens Verwiebe Preview scale: make this value for now a per scene var, pls give feedback
4 weeks ago Jens Verwiebe Remove unintended debug and test stuff
4 weeks ago Jens Verwiebe WIP: scaling for preview, not functional yet
4 weeks ago Jason Clarke Add color and float versions of the constant tex, with some pretty loose bounds on parameters. Move it and bilerp to utilities submenu
4 weeks ago Jens Verwiebe Make "checkerboard" default dimension 3D, to start with a visible result in all default contexts
4 weeks ago Jens Verwiebe Make the addon location info like blender standard ( more cosmetic )
4 weeks ago Jason Clarke Update the addon info strings
4 weeks ago Jason Clarke Update addon versioning
4 weeks ago Jason Clarke Add new "utility textures" submenu, move the operator (band, scale, subtract, etc) and test pattern (harlequin, UV) textures into it
4 weeks ago Jason Clarke Add missing
4 weeks ago Jason Clarke Add/subtract support
4 weeks ago Jens Verwiebe Fix a little copy/paste typo and give preview zoo 25% steps
4 weeks ago Jason Clarke Backed out 2da9c8222936: Too many issues doing it this way (broken scene, property display issues, etc)
5 weeks ago Aldo René Zang Deleting duplicate lines from the two last commits (89ac9bb4d2ec and a4324004cd6e) ARluxblend25
5 weeks ago Jason Clarke WIP: Attempt to binding volumes to world datablock instead of the scene. This allows volumes to be linked between scenes and blend. Currently it spits errors on mat preview, and I cannot figure out why. Please check for other bugs as well, feedback, etc
5 weeks ago Aldo René Zang merge with changset: 4bf015282018 ARluxblend25
5 weeks ago Aldo René Zang correcting a typo ARluxblend25
5 weeks ago Jens Verwiebe Further on 'brick': don´t show 'running' where it is not used, oddly core don´t complains
5 weeks ago Jens Verwiebe Start repairing brick, better default for 'running', brickrun should be 'PERCENTAGE', TODO: check other params
5 weeks ago Jens Verwiebe Fix a longstanding api mismatch: in properties sub_type -> subtype
5 weeks ago Jens Verwiebe Rest of preview WIP, discussable is still zoomfactor as float or perhaps a bool for 2xfactor only
5 weeks ago Jens Verwiebe WIP: zoom and flip for previews, atm. works in material panel, todo: texture panel and naming conventions
5 weeks ago Jason Clarke Fix missing add-material button with new mat header, using some code borrowed from the Yafaray plugin (GPL). Thanks guys :). Also, fix missing nsamples on mesh lights
5 weeks ago Jason Clarke Consolidate "luxrender materials" and mat selection options into panel header
5 weeks ago Jason Clarke Some cleanup and fixes to hgignore (it won't keep offering to track liblux now)
5 weeks ago Aldo René Zang correct a mistake ARluxblend25