Jens did some nice work to expose the alpha channel in the UI, toggle it in the View menu. Guibou added a new SPPM feature.
Please test them out, RC3 will be out shortly, would be nice to eliminate any obvious blunders before then
These builds contain LuxRender, LuxConsole, LuxMerger, SLG2 (OpenCL only), LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.
LuxRender_CVS_20120719_64bit_OpenCL.exe
LuxRender_CVS_20120719_64bit_NoOpenCL.exe
LuxRender_CVS_20120719_32bit_SSE2_OpenCL.exe
LuxRender_CVS_20120719_32bit_SSE2_NoOpenCL.exe
LuxRender_CVS_20120719_32bit_SSE1_NoOpenCL.exe
Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.5 (formerly ATI Stream SDK).
Changelog:
- Code: Select all
23 hours ago Jens Verwiebe Extend the alpha capability to clipboard also if "Show Alpha" for viewer is set
25 hours ago Omni Flux Add windowed efficiency statistics
26 hours ago Jens Verwiebe As per request rename new feature -> "Show Alpha" and modify all code accordingly
27 hours ago Jens Verwiebe Make checkerboard grid less eye-hurting by removing the "+"
29 hours ago Jason Clarke Undo cmake change that slipped into the last commit
29 hours ago Jason Clarke SPPM: minor os x compile fix ("uint" makes LLVM/Clang rage)
30 hours ago Jens Verwiebe Further development in masked background (alpha view ), add a checkerboard bg, todo: limit the checkerboard. to the render rectangle (?)
32 hours ago Guillaume Bouchard SPPM: new feature which allow the setting of hitpoint per pass
33 hours ago Jens Verwiebe Cleanup for last commit
33 hours ago Jens Verwiebe Add a missing initialisation
34 hours ago Jens Verwiebe Initial implementation to mask away the background in renderview
Cheers
