LuxRender 1.0-dev Windows build of 22-05-2012

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Re: LuxRender 1.0-dev Windows build of 22-05-2012

Postby Reggie68 » Sun May 27, 2012 4:02 am

This test scene exhibits the behaviour. Have included IES and png files after a couple of mins.
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Re: LuxRender 1.0-dev Windows build of 22-05-2012

Postby jensverwiebe » Sun May 27, 2012 2:36 pm

HI
Your scenefiles are odd, corrupt ?
You have 2 lightsources, but the blackbody is missing somehow, although in the default lightgroup.
Pls check your exports, could this be a reality export prob?

Jens
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Re: LuxRender 1.0-dev Windows build of 22-05-2012

Postby Reggie68 » Mon May 28, 2012 12:17 pm

I have just downloaded and unzipped the files and have no problem starting the scenes.

There is 1 lightsource in the scene, named Mesh Lights. Two appear in the Lux GUI, Mesh Lights which is correct and default, which for some reason is always created when you use mesh lights. Whether this is due to some issue with Reality not Lux should be referred to Paolo.

As I've tried to explain before in another test, testing methodology says you have expected results when you test a product. In this case, the expected outcome is that the 2205 build will produce a similar result to the 1205 build, but hopefully with improved performance. If you use the same testing parameters, that should be independent of the scene and its structure.

In testing, if you use a light source without an IES profile, you get similar results. As soon as you introduce an IES profile into the scene, the scene become very different with teh light produced by the IES source increasing dramatically in intensity.

Having tested 2205 with other scenes used with versions 0.8, 0.9, 1.0RC1 and weeklies. I am led to believe that the 2205 build has problems when using IES profiles.
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Re: LuxRender 1.0-dev Windows build of 22-05-2012

Postby cwichura » Sun Jun 03, 2012 5:13 am

Jeanphi submitted a patch for the IES problem (http://src.luxrender.net/lux/rev/c10ced3b5306), but this was after the most current weekly testing build was released for Windows (the Linux and MacOS builds were done a day later, and DO have it). If you are on Windows, then hopefully the IES problem will be resolved in the next weekly test build. If you're on one of the other platforms, then there is still a problem with IES post patch.

And I just realized I was responding to a post a couple days old. Not sure why the forums were showing it to me as new/unread. So maybe you've already seen the info on the patch. Sorry 'bout that.
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