Pylux Windows Weeklies 2010/Aug/26

Weekly builds for testing and use between releases.

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Re: Pylux Windows Weeklies 2010/Aug/26

Postby dougal2 » Tue Sep 07, 2010 6:52 pm

portlandbob wrote:I'm using the python3 version in blender 2.5 for win32. I wasn't able to get it to work by putting it under addons. When I put the pylux.pyd under <blender dir>\2.5X\scripts\io\luxrender\ it worked. Here's the output on launch:

Code: Select all
found bundled python: C:\PROGRA~1\blender\latest\2.53\python
[EF 2010-Sep-07 16:10:48] ExporterFramework detected and loaded from C:\PROGRA~1
\blender\latest\2.53\scripts\io\ef
[Lux 2010-Sep-07 16:10:48] Using pylux version 0.7
bpy.utils._register_module(): Module 'ef' failed to register class 'ef.ui.EF_OT_
msg'
Traceback (most recent call last):
  File "C:\PROGRA~1\blender\latest\2.53\scripts\modules\bpy_types.py", line 587,
in _register_module
    bpy_types.register(t)
AttributeError: bpy.types.register(...): already registered as a subclass.
[EF 2010-Sep-07 16:10:48] Render Engine "LuxRender" initialised


I was able to run a render internally :-)


Exactly which version of Blender 2.5 do you have? I personally have not seen any errors like this with any recent build on windows or linux.
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Re: Pylux Windows Weeklies 2010/Aug/26

Postby portlandbob » Wed Sep 08, 2010 11:12 am

I'm using Blender 2.53.1 r31725 for Win32. I think some of the errors could be related to the SmallLuxGPU exporter I have installed. I have the ef and luxblend25 from a couple days ago.
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Re: Pylux Windows Weeklies 2010/Aug/26

Postby Dobz » Thu Sep 09, 2010 1:58 am

I just updated my exporter framework and luxblend25 from the hg and git repositories and pylux seems to work fine now. Guess it was just a bug.
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Re: Pylux Windows Weeklies 2010/Aug/26

Postby 3drenderproductions » Mon Apr 09, 2012 4:41 pm

I put the Pylux file in the right place, but are you supposed to see it in blender?
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Re: Pylux Windows Weeklies 2010/Aug/26

Postby zeealpal » Mon Apr 09, 2012 5:23 pm

3drenderproductions wrote:I put the Pylux file in the right place, but are you supposed to see it in blender?


Most of the latest weeklies come with pylux already...
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