Yesterday night I was trying to render some diamonds. I only get black diamonds. So, when I get tired to try configurations, I did a search on the web. I found this:
viewtopic.php?f=11&p=16938
and I follow it. But result it's still black. I putted the Bidirectional eye and camera rays to 30 every one, so...
Then I saw this:
When you leave the transparency non black, configure the material, and reselect other object, and then go back to select the diamond object (or someone else object that haves the diamond material), the transparency automatically returns to black. If you have in the Maya visor the transparent object, you'll see how it lost its transparency.
If you don't do this, simply changes the transparency and immediately export the scene, result render is equally the familiar black diamonds. Can be this forced-black-transparency the bug that its avoiding us render diamonds or am I doing something wrong?.
Hail to forum.
