hedphelym wrote:documentation on all features (include max values for the different settings in scene wiki page would help too).
hedphelym wrote:But there's one thing I would like to see, which to me seems to have gotten worse in the latest release, and that's when you close luxrender,
it closes UI but the process is still alive for a long while, and renderslaves keeps on rendering for a long time too before quitting.
pciccone wrote:Skin material. We have debated the use/faking of SSS but I'm actually thinking of skin material like the other basic materials, glossy, glass etc. The reason is simple, faking it is a lot of work and it's not always working out of the box. The human skin is partially glossy but with a shine that is unique. A skin shader would make life a lot easier and lead to more realistic results.
pciccone wrote:- Improvement to UV mapping. The way Lux requires the UV creates a lot of problems for subdivision. Because the UVs require the repetition of the vertices at the edges, when exporting to Lux the objects are actually unwelded at the uv seams. This causes some visible lines in certain times but it completely prevents the use of subdivision on those object since the seams will become completely visible. If there would be a way of weld the seams it would be great.
Users browsing this forum: No registered users and 1 guest