Guide - Compiling LuxRender for ARM (Raspberry Pi)

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Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby Eros » Mon Mar 12, 2012 9:15 am

Hi All

As people might have seen, I already had a go (and was successful) at building Luxrays/luxrender on an ARM system. Since the Raspberry Pi is getting close to shipping, and I am eagerly awaiting mine, I compiled luxrays and luxrender on the official debian SD card image emulated in QEMU. In principle anyone who does this will be able to use the image (with compiled lux) and put it straight into the Pi when it arrives.

I wrote this on my wordpress blog, I wonder if I might put it up on the wiki?

The guide borrows heavily from the wiki and other guides for building on ubuntu, so apologies for copying, though in this case a step by step guide was required. http://3drenderblog.wordpress.com/2012/ ... pberry-pi/
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby hedphelym » Mon Mar 12, 2012 12:12 pm

Very nice, thanks for sharing!
I have a sheevaplug that is running debian ARM (cpu only) but it would be fun to test on that too just for fun.

I'm also getting some raspberrypi's, gonna use them for various things,and now for luxrender too ;)
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby dougal2 » Mon Mar 12, 2012 1:31 pm

Just for laughs I might have a go soon at whipping up an angstrom/openembedded recipe too, which should allow targeting quite a few arm and intel based platforms.
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby sprocket » Thu Jul 26, 2012 2:21 am

Im thinking render farm....
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby Lord Crc » Thu Jul 26, 2012 7:33 am

sprocket wrote:Im thinking render arm....


There, fixed it for ya :lol:
May contain traces of nuts.
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby sprocket » Fri Jul 27, 2012 11:47 pm

haha. have enough of them and you would have an arm-y
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby dougal2 » Sat Jul 28, 2012 8:59 am

You must be b-arm-y to think you'll get any good performance out of those things :P
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby sprocket » Tue Jul 31, 2012 12:14 am

haha, im sure you would only need a battalion of them.

I think the memory would be the problem... how much ram is left for the scene?

Im still waiting on my first solider to arrive... 18 week lead time :/
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Re: Guide - Compiling LuxRender for ARM (Raspberry Pi)

Postby sprocket » Sat Jan 05, 2013 1:15 am

so im now starting from scratch again after running out of space on the sd card and it all went wrong.

looking in aptitude the boost package and cmake is now upto date. bit of googling to find out what to do, and i came up with this:
apt-get install libboost-dev cmake

it works, but are they the right things to install?

edit: well looks like libboost-dev wasnt right
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