Duplication de code : irregular SPD

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Duplication de code : irregular SPD

Postby Rom1 » Tue Jul 02, 2013 3:31 am

Hello there !

I found duplicated code for irregular spd :

luxrays\src\utils\sdl\spd.cpp line 136


lux\spds\irregular.cpp line 34

I don't have the last version, so it's probably merged and I would apologize for that ;)
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Re: Duplication de code : irregular SPD

Postby Dade » Tue Jul 02, 2013 4:05 am

The duplication was initial done (probably by Tomb) to implement SunSky for SLG (because at the time SLG wasn't part of LuxRender). There are few more small classes and function still duplicated even after LuxRays become a mandatory requirement for compiling Lux (like the one you spotted).

The really big target would be to use LuxRays accelerators in classic Lux (i.e. avoiding a lot code duplication across Lux and LuxRays). This would indeed require to extend LuxRays to handle all kind of primitives (at least on the CPU), not only triangles.
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