## Triangle problem - solved after rotating

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### Triangle problem - solved after rotating

Following problem:

The back site of my cornellbox lost one triangle!

but as soon as I rotate the plane its fine again!

Rotated/Right one:
Code: Select all
# Object : grid7AttributeBeginMaterial "matte"  "texture Kd" "Kd-Material18" "texture sigma" "sigma-Material18" Shape  "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -4.2014 8.05584 -5.08011 -4.2014 -0.0606405 -2.90531 4.2014 -0.0606405 -2.90531 4.2014 8.05584 -5.08011] "normal N" [ 0 1 0 0 1 0 0 1 0 0 1 0]AttributeEnd

Wrong one:
Code: Select all
# Object : grid7AttributeBeginMaterial "matte"  "texture Kd" "Kd-Material18" "texture sigma" "sigma-Material18" Shape  "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -4.2014 8.199 -3.99271 -4.2014 -0.2038 -3.99271 4.2014 -0.2038 -3.99271 4.2014 8.199 -3.99271] "normal N" [ 0 1 0 0 1 0 0 1 0 0 1 0]AttributeEnd

No change in triangles or normals (just points cause of the rotation).
Is this an error of my LuXSI or is that a Luxrender problem (using Lux Renderer version 0.100 of Nov 8 2007 at 16:09:55)
miga

Posts: 235
Joined: Mon Oct 15, 2007 6:48 am