zukazuka wrote:I'm using Lux version 0.9 (dev) of Apr 7 2012 64 bit OpenCL on Ubuntu 11.10. If I render any scene in Cycles or LuxMark the GPU load is pegged to above 95%. I have tried ray buffer size 512,1024,2048,4096 ect...
I have tried multiple spotlights, point light, and made some complex objects as I heard simple scene isn't efficeient...
It can be very important to switch from "ONE" light strategy to "ALL" light strategy if you have multiple light sources and/or multiple shadow rays (i.e. you are using "ONE" light strategy).
Try to switch light strategy to "ALL" and to increase the number of shadow rays (i.e. 2, 4, 8, etc.) and try again to compare hybrid Vs. normal rendering performance.
P.S. LuxMark, SLG, Cycles are 100% GPU renderers, they don't suffer of the problem of balancing the load between CPU and GPU like hybrid rendering does.