This is the first in a series of renders I have been planing involving pictures of the street, manhole covers, drains, sidewalks with leafs etc. The main idea is to think about the origins of texture. Its very easy see texture as random or noise and most CG textures in a way are unless they are scans etc but what I really want to do is notice how texture is physical memory, there are no random aspects, no overall mathematical formula, texture is physical history and I submit a form of language written in causality and full of meaning. I started taking pictures of the street and sky
years ago looking for structures that "felt" like I should be able to read them. This is a reduction of the language of the world as a whole looking for a bridge to symbols or mandalas, the idea being to try and speak in and read a language beyond three dimensions.
In terms of applying this I am trying to use photo style textures not literally but as a noise source like one would use a Musgrave algorithm also there is something about placing things in a flat perspective that frames things as symbols imo. For constrast the manhole texture itself is driven by a Musgrave texture and the background by a highly processed photo texture. This is a first try at this idea and I hope to develop this idea more fully over the years.
Manhole Cover 1...