house visualization

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Re: house visualization

Postby SATtva » Wed Jun 13, 2012 5:52 am

Awesome! I have nothing to add to this scene. Maybe you could add a couple of other views? Anyway, don't forget to upload it to the gallery!
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Re: house visualization

Postby B.Y.O.B. » Wed Jun 13, 2012 7:46 am

Wow, those are great! I especially love the last one.
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Re: house visualization

Postby strahlentherapeut » Wed Jun 13, 2012 11:23 am

Thank you guys,

unfortunately, the colors always look different. Luxrender, Photoshop, Gimp or MS fotomanager. In Luxrender the colors look very good. :D Also in Gimp and Photoshop. In MS fotomanager they look a little bit darker but its o. k. Here in the forum the colors seems a little bit to bright and lower contrast. It is difficult to decide themselves by setting the tonemapping. When I finished my second work after a half year too, I put them in the gallery. It will run until the weekend.

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Re: house visualization

Postby jeanphi » Wed Jun 13, 2012 4:00 pm

Hi,

Awesome renders, congratulations!

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Re: house visualization

Postby Alain » Mon Jun 25, 2012 6:56 am

Very nice renderings !
What are your hardwarespecifcations ?
What's the Renderresolution ?
How long did each Rendering take to render ?

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Re: house visualization

Postby areandres » Tue Jun 26, 2012 8:50 am

Very nice renders. But i can't see any structure.
Alls Textures from the house and ground are flat.
Try to make some noise or bump or displacements.

Anyway very good job.

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Re: house visualization

Postby strahlentherapeut » Sun Jul 01, 2012 9:28 am

Hi together,

Alain: Hi, the hardware specifications on the fly are core i7 2,2 GHz and 8 GB RAM - DELL XPS 17. I try to render the same scene with 4 GB RAM. Without success. Because of the many 3D plants.
The resolution is 1200 x 800. The render time is just over 30 Std. Ca 25 kS/p.

areandres: Hi, how thick should it be to see not flat, when the thickness of the slates tiles are 5 mm? :roll: All the textures are normal maps. More would have made no sense visually.
If I had increase the normal settings of the paved driveway I only deepened the interstices. What bothers me enormously, is the fact that the plants do not respond to glossy, glossy translucent or
matte translucent.


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Re: house visualization

Postby Alain » Sun Jul 01, 2012 1:46 pm

Ever tried to render with Cycles (GPU computing) ?

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Re: house visualization

Postby hoodedmanwithsythe » Sun Jul 01, 2012 3:11 pm

Alain wrote:Ever tried to render with Cycles (GPU computing) ?

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You do realise that Lux can also run on the GPU don't you?
Meaning that not only do you get the true photo-accurate results from Lux's Unbiased engine, at the same speed as you would for a similar render from cycles?

Though having said that the final quality of an image is not drawn from the render engine it is usually as a result of the artist's understanding of how to use said render engine to the optimum use.
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Re: house visualization

Postby B.Y.O.B. » Sun Jul 01, 2012 3:14 pm

Or with SLG...
But to know if GPU computing would be an advantage in this case we would have to know strahlentherapeut's graphics card specs.

But according to this quote the scene would not even fit into a graphics card's RAM:
strahlentherapeut wrote:I try to render the same scene with 4 GB RAM. Without success. Because of the many 3D plants.
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