Jester (and other stuff)

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Jester (and other stuff)

Postby animelix » Sat Jul 26, 2008 7:52 am

now for something different, not a car or building... -a nice guy...

comments are welcome

greetz elix
Attachments
KasperBody_05klein.jpg
orig:1800x1000-ca 5h on core2duo, sunsky+meshlights,
Last edited by animelix on Thu Aug 14, 2008 7:17 am, edited 1 time in total.
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Re: Jester

Postby Down Rodeo » Sat Jul 26, 2008 11:43 am

Nice, I really like the textures on the torso :)
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Re: Jester

Postby Radiance » Sun Jul 27, 2008 5:03 am

nice :)

he's a bit too shiny though, looks like he's made out of plastic...

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Re: Jester

Postby LKS321 » Mon Jul 28, 2008 11:18 pm

I am confused what the ball in the sky is.
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Re: Jester (and other stuff)

Postby animelix » Thu Aug 14, 2008 7:21 am

hi, i think the ball looks ok, like a very small scifi-element :mrgreen:

another projekt: an old pistol (1675) used as a material testing objekt, overnight rendering
Edit: 15:10hours, core2duo, 988 S/px
Attachments
animelix_Pistol_Lux.jpg
Last edited by animelix on Thu Aug 14, 2008 8:28 am, edited 1 time in total.
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Re: Jester (and other stuff)

Postby Radiance » Thu Aug 14, 2008 7:35 am

Hey,

that looks very good :)

i like the wood texture on the handle.

do post it in the gallery :)

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Re: Jester (and other stuff)

Postby Carbonflux » Fri Aug 15, 2008 4:08 pm

here is my recipe for skin in lux: mix .90-95 depending on type of skin. mat1: matt with uv texture, mat2: mix: .8-9.5 mat1: mattranslucent, mat2: substrate.
tweaking that gets me the look I want, but if you show a image in bright sun light people will always say its too shinny because they know its computer generated, in fact look at print images of human skin with the same eye and it will also seem "to shiny." The texture is key also, you can use scans of real skin even. The hard part really is volume and softness, the head is going to be a lot shinier then the arm etc. for now what I do is tweak the mattrans/substrate mix on body vs head.

What really is required to do it right imo is a SSS map, which I might attempt to fake by generating a mix map for the second texture mattrans/substrate mix.

Nice work, figures are hard, they are center of all my work and I have all kinds of tweaked workflows for generating them so I respect anyone that risks putting one in a rendering and then shows it to others, one ends up taking a lot of hits.
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Re: Jester (and other stuff)

Postby animelix » Wed Aug 27, 2008 7:21 am

a new image: toskana-style, sunsky rendered ca 40h
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Toskana_Lux_Forum.jpg
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Re: Jester (and other stuff)

Postby Radiance » Wed Aug 27, 2008 7:39 am

Hey,

Looking *very* good :)

Would be cool if you can tweak it a little further and render it till it's clean,
it would make a good front page rendering (along with some others which have been recently posted) for the new site :)

I'd tweak your materials a bit (less gloss/specular on the doors at the back), and less bump on the left arches.
maybe also tweak the left plant a bit :)

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Re: Jester (and other stuff)

Postby animelix » Wed Aug 27, 2008 7:58 am

yes, i will render it again, but it could take some time... maybe end of september...
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