I have some CPU cycle to spare and I was looking to something challenging to crunch. So I started to work on a little animation project. Given my very limited skill with Blender and Art in general, this is intended more as a technical demo than an artistic work. The main target of my little project is to have a demo animation at high resolution (i.e. 720p) and noise free.
First of all I asked Pinko one of his model (gallery2.php?g2_itemId=1910
) and than animated the model in the most trivial way ever thought: a 360 degree rotation
I first started setting the rendering parameters for a preview mode and the result were quite surprising:
It looks really good even by using only directlighting integrator (Metropolis + DirectLighting + 500 samples per pixel). I can render one frame in less than 5 minutes. For reference, this is a MLT/BiDir rendering with 11,000 samples per pixel (it is just perfect, no comment):
I rendered the 250 frame animation preview at 640x360 in less than one hour with 6xQuadcores (various Xeon and Q6600): http://www.vimeo.com/7680722
(BTW, I created a Luxrender group on Vimeo)
The rendering was a bit too fast so I switched to MTL/BiDir at 1280x720 with 1,500 (!) samples per pixel (about 2hours rendering per frame). The Quadcores pack was able to crunch half of the animation in a weekend and I should be able to crunch the next half in the next weekend.
P.S. the script used to render the animation on 6 server is attached to this message.