I am trying to come to grips with setting up proper/accurate/realistic lighting. I am setting the sun direction vector based on the correct sun position based on latitude/longitude and time of day. This works really well by itself.
When I add other lights (using area lights, IES date etc) to simulate things like street lights, are the gain values for the SunSky and area lights to be left as 1.0 in order to simulate the real lighting conditions? In other words, are we messing up the lighting if we start changing the gain values? What about the other parameters such as Importance?
Do similar consideration apply when we use HDR maps instead of SunSky? What about when we combine HDR Maps and SunSky with other discrete area lights?
Also, for area lights, if IES data is used, do the Power and Efficacy parameters need to be adjusted independently from the IES?
