Luxball5

General Project and community related discussion.

Moderators: Dade, coordinators

Luxball5

Postby J the Ninja » Sun Feb 20, 2011 12:56 pm

IN A WORLD WHERE THE LUXBALL....
Oh, forget it.


Anyway, BinaryCortex, Patro, and myself are proud to present *drumroll* LUXBALL5!

Image

Luxball5 has been redone to better serve your material test needs. Patro has remodeled the shell of the ball using Rhino (I think), and after some back and forth between BinaryCortex and myself, we hammered out a finished product.

The new Luxball features a more precise design, the logo is now longer stretched out across the ball. This one also features a special bonus inside...BUBBLES! They are a seperate mesh object, so you can disable them easily if you don't want them. They have normals out and (at least in the Blender 2.5 version) come pre-configured with "world" as interior medium, and "luxball" as exterior. (Translation: IOR junk has been pre-done for you)

Lastly, I re-did the writing on the ball, it now features the LuxRender logo. The old text actually still exisits in the .blend file if you want it. The two lettering sets share the same material too, the old one just lives on layer 2 and is has render visiblity disabled. So if you want the old letterring, it's just a few clicks away.

Below you can find links to the scene for various 3D packages, plus some generic versions of the just the models if you want to make your own. (C4D folks? DAZ/Reality folks? XSI folks?)

Blender 2.5: http://dtc-wsuv.org/jclarke/luxrender/luxball5.zip

Blender 2.49: http://dl.dropbox.com/u/19902386/luxball5_249.blend

3DS Max: Please see this thread for the files

Standalone files:

OBJ (notes: contains several versions of the scene together, hide the meshes you don't want. Also, the file is Z-up, disable the "Rotate X 90 degrees" feature on your importer when bringing it into a Z-up package): http://dl.dropbox.com/u/16788239/LuxBal ... %20obj.zip

FBX: http://dl.dropbox.com/u/16788239/LuxBal ... %20FBX.zip

A separate pack of the bubbles: http://dl.dropbox.com/u/16788239/LuxBal ... 20logo.zip

Here it is in glass2, if you'd all like to see the bubbles:

Image

On a side note: I won't be posting the 2.5 version to the test scene repo until we have a finished version of luxblend25 to use it with. Changes tend to break scenes every few weeks.
Last edited by J the Ninja on Fri Apr 29, 2011 3:25 pm, edited 10 times in total.
-Jason Stuff
User avatar
J the Ninja
Developer
 
Posts: 2509
Joined: Wed May 19, 2010 9:54 pm
Location: Portland, USA

Re: Luxball5

Postby B.Y.O.B. » Sun Feb 20, 2011 1:44 pm

Good work ;) thank you!

J the Ninja wrote:A 2.5 Blend is at the link below (its a few hundred KBs too big for an attachment)

Did you try compressing it? In my experience a usual 2mb-.blend can be compressed to ~200kb.

Simon
User avatar
B.Y.O.B.
Developer
 
Posts: 5180
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany

Re: Luxball5

Postby Abel » Sun Feb 20, 2011 1:44 pm

Nice! From what I've seen from Patro's screenshot, the geometry is much better than in the previous version.

If anything, I would suggest to move the LuxRender text and logo a bit down, so that it is almost flush with the base. Currently the shadows around it make it a bit fuzzy looking in my opinion.
User avatar
Abel
Developer
 
Posts: 1847
Joined: Sat Oct 20, 2007 8:13 am
Location: Stuttgart, Germany

Re: Luxball5

Postby J the Ninja » Sun Feb 20, 2011 2:16 pm

B.Y.O.B. wrote:Good work ;) thank you!

J the Ninja wrote:A 2.5 Blend is at the link below (its a few hundred KBs too big for an attachment)

Did you try compressing it? In my experience a usual 2mb-.blend can be compressed to ~200kb.

Simon


It's already compressed.
-Jason Stuff
User avatar
J the Ninja
Developer
 
Posts: 2509
Joined: Wed May 19, 2010 9:54 pm
Location: Portland, USA

Re: Luxball5

Postby B.Y.O.B. » Sun Feb 20, 2011 2:20 pm

J the Ninja wrote:It's already compressed.

Ah ok. The link "[...]6676/luxball5.blend" looked like it wasn't compressed. I thought there had do be a ".zip" at the end.
User avatar
B.Y.O.B.
Developer
 
Posts: 5180
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany

Re: Luxball5

Postby binarycortex » Sun Feb 20, 2011 2:20 pm

J the Ninja wrote:
B.Y.O.B. wrote:Good work ;) thank you!

J the Ninja wrote:A 2.5 Blend is at the link below (its a few hundred KBs too big for an attachment)

Did you try compressing it? In my experience a usual 2mb-.blend can be compressed to ~200kb.

Simon


It's already compressed.

Uncompressed is 27 mb.
Competition Coordinator.
Current Competition: Math is Beautiful / Abstract Wallpaper

Member of the first official jeanphi-fan club
User avatar
binarycortex
Developer
 
Posts: 1540
Joined: Fri Feb 22, 2008 10:44 pm

Re: Luxball5

Postby Lord Crc » Sun Feb 20, 2011 6:19 pm

Awesome work, thanks!
May contain traces of nuts.
User avatar
Lord Crc
Developer
 
Posts: 5032
Joined: Sat Nov 17, 2007 2:10 pm

Re: Luxball5

Postby jeanphi » Mon Feb 21, 2011 3:13 am

Hi,

Great, time to update the testsuite repo :)

Jeanphi
jeanphi
Developer
 
Posts: 7943
Joined: Mon Jan 14, 2008 7:21 am

Re: Luxball5

Postby binarycortex » Mon Feb 21, 2011 10:21 am

jeanphi wrote:Hi,

Great, time to update the testsuite repo :)

Jeanphi


As soon as I finish backporting it to 2.49. Should be tonight.

Ian
Competition Coordinator.
Current Competition: Math is Beautiful / Abstract Wallpaper

Member of the first official jeanphi-fan club
User avatar
binarycortex
Developer
 
Posts: 1540
Joined: Fri Feb 22, 2008 10:44 pm

Re: Luxball5

Postby patro » Mon Feb 21, 2011 8:36 pm

J the Ninja,

please add this 2 links in the first post.

for non blender user directly exported from 3ds max as

EDITED: new obj and fbx added

max user can download the max scene from max subforum.
Last edited by patro on Thu Mar 10, 2011 7:22 pm, edited 2 times in total.
User avatar
patro
 
Posts: 1990
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests