Hi all,
Less than a month after the historical v1.0, we're back at it with a new v1.1 version. What really motivated this new release is the Blender 2.64 release which was incompatible with the LuxRender v1.0 exporter, and since we also had quite a few goodies ready we decided to do a brand new version to celebrate. We're also abandoning the old LuxBlend (2.4x) plugin since everybody seems to have switched to the new version of Blender, it is still available from its repository, should be compatible with recent releases, but hasn't been updated for quite some time and won't give access to the most recent features.
We'll do our best to answer your questions in the forums or in the bug tracker.
Packages or installers for most platforms have been made available from our downloads page. Some exporters have been packaged in the installers depending on the platform, otherwise you'll be able to get them from the download page or the repositories.
Changes since v1.0:
- huge speed up with CPU rendering (measured from 10 to 40% improvement, mostly noticeable when using instances)
- new sky2 light using Hosek and Wilkie just released model
- render queue fixes when using network rendering
- fix haltspp when using SPPM
- new nsamples parameter to the distant light to match other lights and be adjustable with advanced light sampling schemes
- don't add an extra extension when saving jpeg or tiff files
- fix light groups LDR saving
- use a new cache directory in the user temp directory for network rendering to prevent denied accesses when downloading files
- prevent out of bound interpolation with the mix material
- network rendering fixes
- fix area lights consisting of several 100000 faces
- updated luxrays to support more LuxRender features in core
- architectural glass fix in SLG
- render noise threshold halt condition in SLG
- various fixes and improvements
In LuxBlend25:
- update for new Blender tile rendering
- update for new Blender color management
- update for new LuxRender sky2
- various tweaks
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Source Code
People who want to download the source code can download the v11 tag files of our HG source code repository here:
http://src.luxrender.net/lux/file/4b4289cda943
LuxRays is now a very strong requirement to build LuxRender even when not using OpenCL:
http://src.luxrender.net/luxrays/file/589aa5dac899
LuxBlend (2.64): http://src.luxrender.net/luxblend25/file/3a928b723b29
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Cheers,
Jeanphi
