Hi all,
A few weeks after RC1, here comes RC2 with lots of fixes and a few new features too. The polish is nicely coming up so please continue to help us make a great final release by providing feedback in the forum and the bug tracker.
Note that the splash screen competition is now open in case you've missed the announcement and don't forget to vote for the entries in our 'slow day' competition.
Thanks to all those who have made this release possible.
Get the new binaries from our downloads page.
Changes since v1.0RC1:
- new bidirectional integrator light sampling options (allowing undersampling dim lights for example)
- lots of improvements to hybrid CPU/GPU bidirectional integrator (still highly experimental)
- new "none" volume integrator to speed up rendering of empty volumes
- continued improvements on statistics display
- fix for the "fresnelname" texture
- more preset exposures for the "linear" tonemapper
- fix for "environment" camera that didn't work with integrators other than bidir
- lots of network rendering improvements with file caching, better reconnection logic, ...
- lots of SPPM improvements
- huge memory reduction with SPPM and hybrid rendering
- accurate dispersion support for the "roughglass" material
- fix for IES lights
- improved numerical stability
- various fixes and improvements
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Source Code
People who want to download the source code can download the v10RC2 tag files of our HG source code repository here:
http://src.luxrender.net/lux/file/008805644181
LuxRays: http://src.luxrender.net/luxrays/file/8707be9e6dc9 some changes absolutely require this newer version
Luxblend (it is becoming deprecated): http://src.luxrender.net/luxblend/file/fcc289baf750
LuxBlend25: http://src.luxrender.net/luxblend25/file/bd6244aa973f
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Cheers,
Jeanphi
