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J the Ninja wrote:The reason we changed it to 48/48 was because with the CPU bidir there was no real performance difference. Wondering if we should change it back now.
Meelis wrote:J the Ninja wrote:The reason we changed it to 48/48 was because with the CPU bidir there was no real performance difference. Wondering if we should change it back now.
Maybe rr helped and most path depths were more like 16/16 even with 48/48 settings.
BTW has anybody made super clean render with 16/16 and 128/128 or something, is there any differents in visual look?

Meelis wrote:BTW has anybody made super clean render with 16/16 and 128/128 or something, is there any differents in visual look?



CUDA is a closed standard. Using a closed standard in an open source project doesn't make very much sense.
dragon wrote:CUDA is much faster than OpenCL
With new nVidia-Driver i get a speed down around 50%
dragon wrote:I mean CUDA as option - SLG can support both OpenCL+CUDA



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