Splash contest for v0.7

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Splash contest for v0.7

Postby jeanphi » Thu Apr 01, 2010 2:35 am

Hi,

Now that v0.7RC1 is available, it's time to launch the contest for the upcoming v0.7 splash screen (visible in the about dialog of LuxRender).
The theme is free, but it'd be great to come up with something emphasizing some of the new features of this release.
The contest is running from now on up until May 31th, we'll do a poll in June to select the winner.

Submission Information
----------------------

* All entries must be submitted in the competition's main forum post

* Please include your nickname, full name, rendertimes and optionally some information/motivations.

* Minimum rendersize: min 1000x600 pixels.

Rendersize is very important as we need to be able to use submissions for website decoration etc...
In case of a portrait size, the image must still be at least 1000 pixels wide, for example: 1000x1600 pixels.
As a consequence, by submitting your work you allow us to use it in any way we see fit if you happen to win the contest (otherwise standard forum rules apply).

* Submission format: uncompressed 24bits colour PNG.

Although you can post jpeg's on the forum, keep a propper uncompressed PNG or TGA version so in case you're the winner,
we have a clean image with no compression artifacts/quality loss.

* Since this is a splashscreen, some content can be inappropriate, such as: inappropriate religious, sexual/nudity, discriminative or political topics

Good luck to everybody,

Jeanphi
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Re: Splash contest for v0.7

Postby SATtva » Thu Apr 01, 2010 9:26 am

First entry. :mrgreen: RAW RAW FIGHT DA POWAH!!1 Quite in line with Lux's hunger for computational resources I think. :)

Image

Rendering time was somewhere about 12h, IIRC. (PNG version without a watermark is at hand of course.)
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Re: Splash contest for v0.7

Postby jeanphi » Thu Apr 01, 2010 10:21 am

Hi,

You forgot to put a glass suzanne on top of it with the new absorption feature :)
By the way, I've not tested it but it should be possible to use absorption with any material, it's just that the fresnel properties will be ignored with anything but the glass2 material. So you should be able to get even better SSS faking than before.

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Re: Splash contest for v0.7

Postby SATtva » Thu Apr 01, 2010 10:27 am

jeanphi wrote:You forgot to put a glass suzanne on top of it with the new absorption feature :)

Hehe, she's there, just behind that huge cooling tower. ;))
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Re: Splash contest for v0.7

Postby losbellos » Tue Apr 06, 2010 2:32 pm

Cool stuff, maybe I do something too! :-)
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Re: Splash contest for v0.7

Postby guibou » Fri Apr 09, 2010 2:32 am

jeanphi wrote:* Submission format: uncompressed 24bits colour PNG.


By uncompressed, you mean loosless or really UNcompressed ? (This can gives really Huge PNG...)

I'll try to do something, if my artist skills wants to come thoses days ;)
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Re: Splash contest for v0.7

Postby tomb » Fri Apr 09, 2010 2:39 am

guibou wrote:
jeanphi wrote:* Submission format: uncompressed 24bits colour PNG.


By uncompressed, you mean loosless or really UNcompressed ? (This can gives really Huge PNG...)

I'll try to do something, if my artist skills wants to come thoses days ;)


I would think it means lossless :)
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Re: Splash contest for v0.7

Postby vimax » Sat Apr 10, 2010 8:01 am

After a LOT of tweaking with the angles I think I'm almost comfortable with this result (enough to show it to you). but the rendertimes are awfull (I was trying to render a desktop 1920x1200) but after 50h on a q6600 with the result scaled it looks like this. I cannot begin to describe how anxious I am to use the GPU for rendering.

If it gets enough atention i'll render it till it's clean.

logolux3.jpg
splash contest entry from vimax


I can also add the scene because it's quite small (actually smaller that this jpeg) and I don't have any claims for it.

I tried to keep it as clean as possible so it would work for a very small size, also I tried to give it that tectonic weight larger than average sculpture feel showing off the new absorbtion ofcourse. The IOR was tricky because less would make it look too thin and more... well it's already too much I think because the bubbles almost seem like they are hollowed on the surface not inside.

Not sure if here's where I'm supposed to add all that data but if it's needed I'll just edit it later and add it.

Thank you for a great software!

EDIT: I added the file and the "textures" (I should have used geometry and about the sky, I don't know yet how to add a full colour in blender instead of a texture so I just made a white jpeg).I tried to match the blend parameters to the ones rendered because part of the tweaking was done editing the .lxm and .lxs.
I wanted to give you a much smaller file (300k) with the metaballs not converted to mesh but I couldn't apply a modifier to it so as to flip the normals inside-out so I gave the mesh-one which is quite a bit larger. Hope it's not a problem.
You'll notice the logo is a bit stretched, that's because the IOR made it look shorter so I tried to compensate.

luxlogo.7z
blend file and silly textures
(3.89 MiB) Downloaded 304 times
Last edited by vimax on Sat Apr 10, 2010 11:24 am, edited 1 time in total.
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Re: Splash contest for v0.7

Postby Lord Crc » Sat Apr 10, 2010 8:09 am

Groovy, I like!

As for the IOR, it would be nice to see some variations, just to see how much of an effect it has. If you can share the blend we can always pool our resources on a render :)
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Re: Splash contest for v0.7

Postby SATtva » Sat Apr 10, 2010 10:18 am

Oh yeah, great image! I like its slick sci-fi feel and colours playing inside the bubbles (yes, on the first sight I thought they are hollows on the surface). :)
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