## LuxRender v1.5 Release

News & Announcements regarding releases, features, exporters and project coordination.

### Re: LuxRender v1.5 Release

Although centered around the Reality features, there are several videos that show LuxRender in action in here: http://www.youtube.com/user/PretA3D

It's not much but maybe it can help.

pciccone

Posts: 1579
Joined: Wed Jan 13, 2010 11:02 am
Location: South Carolina

### Re: LuxRender v1.5 Release

Meelis wrote:The 1.5 x64 NoOpenCL gives error

This is kinda uninformative bugreport you know. What gives you this error? In what situation? (E.g. simply running a binary -- in the console output; starting LuxBlend -- in Blender output; etc.)
Linux builds packager

SATtva

Posts: 7164
Joined: Tue Apr 07, 2009 12:19 pm
Location: from Siberia with love

### Re: LuxRender v1.5 Release

SATtva wrote:
Meelis wrote:The 1.5 x64 NoOpenCL gives error

This is kinda uninformative bugreport you know. What gives you this error? In what situation? (E.g. simply running a binary -- in the console output; starting LuxBlend -- in Blender output; etc.)

I run by hand from the install folder the LuxRender.exe or LuxConsole.exe or LuxMerger.exe
And they wont even start up, they just crash. It started after 1.4 RC3, that was the latest build to work.

My spec
Intel Core 2 Duo e4500

EDIT
Code: Select all
The procedure entry point Get Active Processor GroupCount could not be located in the dynamic link library kernel32.dll
Last edited by Meelis on Sun Sep 06, 2015 11:12 pm, edited 1 time in total.

Meelis

Posts: 1009
Joined: Sat Oct 17, 2009 2:16 am

### Re: LuxRender v1.5 Release

Hey there bnzs,

I absolutely agree. I got some comments for the Lux announcement video. I feel that the features we have are really awesome, but the barrier of entry is still too high. Most people don't know how to add LuxRender to Blender and 3Ds Max. It would be really great to have a 3-minute tutorial video that starts with downloading the Lux client, adding it to Blender, adding a simple material to a geometry and rendering it inside Blender with the viewport mode. I think it would make a great deal of difference.

Ps: if we already have something like that (and recent), please let me know and we can somehow start promoting it!
zsolnai

Posts: 519
Joined: Sun May 22, 2011 6:17 pm

### Re: LuxRender v1.5 Release

We can't adjust intensity of sun/sky light in luxcore ??

kenanaybati

Posts: 80
Joined: Thu Jul 05, 2012 1:34 pm

### Re: LuxRender v1.5 Release

kenanaybati wrote:We can't adjust intensity of sun/sky light in luxcore ??

It should work. Use the gain slider.
Note that if you are using an automatic tonemapping method (camera settings) it might cancel out your changes (re-adapt to the new brightness).
In that case change it to a manual method (like Linear) and use the scale parameter to adjust the image brightness: http://www.luxrender.net/wiki/LuxBlend2 ... e_Settings
Attachments
gain.png (32.92 KiB) Viewed 2147 times

B.Y.O.B.

Posts: 5180
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany

### Re: LuxRender v1.5 Release

Thanks B.Y.O.B.

I was using automatic tonemapping

kenanaybati

Posts: 80
Joined: Thu Jul 05, 2012 1:34 pm

### Re: LuxRender v1.5 Release

The video was seen by close to 3000 people. It seems to have sparked quite a bit of interest. What do you guys think about exposing the it somewhere on the Lux website?
zsolnai

Posts: 519
Joined: Sun May 22, 2011 6:17 pm

### Re: LuxRender v1.5 Release

Hi,

I'll have a look at it.

Jeanphi
jeanphi

Posts: 7943
Joined: Mon Jan 14, 2008 7:21 am

### Re: LuxRender v1.5 Release

If anyone has some poser knowledge, please take a look at this comment: