LuxRender v1.3 release

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LuxRender v1.3 release

Postby jeanphi » Sat Oct 19, 2013 1:40 am

Hi all,

We are proud to present you a new stable release of LuxRender featuring as usual lots of new features and improvements. Many thanks to all the developers involved in this development cycle. If you have questions, do ask them in our forums, and if you find bugs or want to suggest improvements, do so in our bug tracker so that they don't get forgotten.
This next version is most probably going to be called 2.0 as we're preparing some huge changes to LuxRender that should be made available in a timely fashion.

Packages or installers for most platforms are currently being made available from our downloads page. Some exporters have been packaged in the installers depending on the platform, otherwise you'll be able to get them from the download page or the repositories.

Changes since v1.3RC2:
- SLG renderer will now accept moving objects, but they will be rendered without motion blur
- more fixes to subdivision surfaces (hopefully no crash should happen anymore)
- support for thickness variation along hairs
- lens effects can now be configured from the scene file
- better parameter mapping for SLG renderer
- improved volume export for Blender
- improved hair export for Blender
- lens effects export in Blender
- fix IOR selection in Blender
- fix wood texture export in Blender
- OSX specific fixes for SLG

Other changes since v1.2.1:
- Improved support for Strands (hair).
- Support for vertex colors and alpha.
- Improved lower bound on glossy roughness (0.000001 vs old limit of 0.006), can be made mirror-like now.
- Better out-of-gamut color clamping.
- New "darken" color clamping mode.
- New "abbe" fresnel texture for specifying IOR using Abbe numbers.
- New false color tonemapper.
- New obstacle-map based glare, much faster and much better looking.
- New "heterogeneous" volume type (for smoke etc), along with 3d textures "cloud", "exponential" and "densitygrid".
- New "autopowerimp" light strategy.
- New Catmull-Rom and Blackman-Harris pixel filters.
- New renderer "slgrenderer", which integrates the SLG rendering engine in LuxRender (not interactive though).
- LuxRender now also has "sobol" sampler, faster alternative to the "lowdiscrepancy" sampler.
- Arealights can now be instanced, this allows for motion blurred lights.
- Support for deferred loading of meshes.
- LuxRender executable location has moved to addon preference panel, see Blender Addon page in user preferences.
- Support for node editor!!! Note this is still under development, which may later render your node materials invalid, so use for testing/playing only at this time please.
- support for bump and normal maps when using the mix material and the SLG renderer
- fix for the MQBVH accelerator in SLG when all primitives have the same bounding box
- improved preview in Blender (faster and more accurate)
- fix normal generation for loop subdivided meshes and make loopsubdivision more robust (it should no longer hang nor crash)
- make the IES parser accept more valid IES files
- properly compute sky power so that it can be used with importance light sampling strategies

---------------------------

Source Code

People who want to download the source code can download the v13 tag files of our HG source code repository here:
Lux: http://src.luxrender.net/lux/file/v13
LuxRays: http://src.luxrender.net/luxrays/file/luxrender_v1.3

LuxBlend (2.68): http://src.luxrender.net/luxblend25/file/v13

---------------------------

Cheers,

Jeanphi
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Re: LuxRender v1.3 release

Postby moure » Sat Oct 19, 2013 2:35 am

Congrats on the new release :)

Edit: Seems the archive for windows/opencl is missing atm
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Re: LuxRender v1.3 release

Postby Piita » Sat Oct 19, 2013 3:36 am

Awesome news! Excellent work everybody
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Re: LuxRender v1.3 release

Postby Dade » Sat Oct 19, 2013 3:40 am

moure wrote:Edit: Seems the archive for windows/opencl is missing atm


I think it is under building because of a last minute fixing to Khronos OpenCL C++ bindings.
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Re: LuxRender v1.3 release

Postby SATtva » Sat Oct 19, 2013 3:53 am

Linux builds will follow shortly too.

EDIT: Done.
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Re: LuxRender v1.3 release

Postby SATtva » Sat Oct 19, 2013 6:33 am

Linux OpenCL build has also used outdated OpenCL C++ bindings. I've updated it now, so please download again if you already done so. Sorry for the confusion.
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Re: LuxRender v1.3 release

Postby Lord Crc » Sat Oct 19, 2013 7:24 am

I had some build environment issues, Windows builds should be up within a few hours I hope, sorry for the delay :(
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Re: LuxRender v1.3 release

Postby tomb » Sat Oct 19, 2013 11:47 am

wohoo, congrats everyone that worked hard om this impressive featurelist! :)
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Re: LuxRender v1.3 release

Postby Lord Crc » Sat Oct 19, 2013 2:50 pm

Windows archives are up, working on the installers.
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Re: LuxRender v1.3 release

Postby carlosa » Sat Oct 19, 2013 3:21 pm

Awesome news!

ty !
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