Here's 4 renders i made using an old indigo material scene i had lying around.
there's a yellow 'plastic', a beige glass, a blue glass with a purple reflection,
and a blue metal.
Path tracing with 1 mesh emitter plane hanging above the object.
I'm still working on the exporter regarding tuning the material slider conversion
from blender, these are pretty good scenes for testing.
We'll have to come up with a modification of the scene 'ball' for lux
Greetz,
Radiance

