Let's say i choose some RGB color from LuxBlend color picer and set abs at depth to 0.002.
It comes out for me as a news it's big no no if from 3 of the R, G and B values one value is 0 and another is 1.
Result is pink noise with material that looks like that:
- Code: Select all
MakeNamedVolume "Blue" "clear"
"float fresnel" [1.458999991416931]
"color absorption" [34538.77475441 312.70161396 0.00000000]
MakeNamedMaterial "Blue"
"bool architectural" ["false"]
"bool dispersion" ["true"]
"string type" ["glass2"]
Now i replace 0 with 0.05 and 1 with 0.9 or 0.95 and all is fine. Absorption looks like that now:
- Code: Select all
"color absorption" [802.50032607 209.59308668 52.68026857]
So my idea was in that we limit out 0 and 1 values from color picer.
I do get some color elephants even with one value beeing 0 or 1.
