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- Environment maps flipped?
by pciccone » Sat Oct 23, 2010 10:44 pm
- 6 Replies
- 178 Views
- Last post by Lord Crc
Sun Oct 24, 2010 2:30 pm
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- SchlickBRDF diffuse component passes through spec layer
by paco » Tue Oct 19, 2010 5:44 am
- 1 Replies
- 136 Views
- Last post by jeanphi
Tue Oct 19, 2010 6:29 am
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- null mat info
by patro » Thu Aug 19, 2010 8:34 am
- 3 Replies
- 229 Views
- Last post by jeanphi
Sat Aug 21, 2010 1:43 pm
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- flm file info request
by patro » Thu Aug 12, 2010 7:05 am
- 12 Replies
- 326 Views
- Last post by patro
Fri Aug 20, 2010 7:07 am
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- glass/roughglass + named volumes
by SATtva » Mon Aug 16, 2010 11:41 am
- 1 Replies
- 204 Views
- Last post by jeanphi
Thu Aug 19, 2010 3:40 am
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- Luxconsole
by hedphelym » Tue Aug 17, 2010 2:53 pm
- 2 Replies
- 136 Views
- Last post by dougal2
Tue Aug 17, 2010 4:22 pm
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- bercom maps shaders
by patro » Tue May 25, 2010 3:15 am
- 12 Replies
- 663 Views
- Last post by patro
Mon Aug 16, 2010 9:16 am
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- Is the power parameter working for mesh lights?
by pciccone » Sat Jul 03, 2010 9:23 am
- 11 Replies
- 283 Views
- Last post by binarycortex
Thu Jul 15, 2010 11:43 am
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- Using BitTorrent for file distribution of network renders
by Sukrim » Thu Jun 24, 2010 3:55 am
- 1 Replies
- 158 Views
- Last post by Qantourisc
Fri Jul 02, 2010 3:00 pm
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- NK-material proposition for discussion
by heretic » Sat Jun 26, 2010 3:43 pm
- 6 Replies
- 222 Views
- Last post by heretic
Mon Jun 28, 2010 10:31 am
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- Passing through the null material counts as a bounce
by ameuret » Wed May 26, 2010 4:16 pm
- 7 Replies
- 183 Views
- Last post by Lord Crc
Thu May 27, 2010 4:05 pm
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- Lux as a Python module
by dougal2 » Tue Aug 11, 2009 6:18 am
- 119 Replies
- 2012 Views
- Last post by jeanphi
Mon May 03, 2010 1:39 pm
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- new imagemap wrapping mode and new uvmask texture
by abstrax » Fri Apr 30, 2010 7:54 am
- 3 Replies
- 288 Views
- Last post by abstrax
Sun May 02, 2010 3:02 pm
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- New volumetric glass
by jeanphi » Fri Feb 05, 2010 11:42 am
- 105 Replies
- 4582 Views
- Last post by SATtva
Sun May 02, 2010 11:26 am
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- Phong model
by gom » Thu Apr 22, 2010 2:30 am
- 1 Replies
- 164 Views
- Last post by Lord Crc
Mon Apr 26, 2010 4:02 pm
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- Multiple materials in the instance block
by SATtva » Tue Apr 13, 2010 9:30 am
- 3 Replies
- 201 Views
- Last post by SATtva
Sat Apr 17, 2010 8:33 am
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- Fake SSS using absorption
by Lord Crc » Thu Apr 01, 2010 6:40 pm
- 4 Replies
- 1007 Views
- Last post by Lord Crc
Fri Apr 02, 2010 3:11 pm
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- API parse & threads
by PowStudios3 » Sun Feb 21, 2010 10:29 am
- 30 Replies
- 649 Views
- Last post by PowStudios3
Mon Mar 22, 2010 4:12 pm
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- Spectral data files
by Lord Crc » Mon Mar 15, 2010 1:54 pm
- 21 Replies
- 643 Views
- Last post by Lord Crc
Thu Mar 18, 2010 6:24 pm
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- Single unified external material editor
by exvion » Tue Mar 16, 2010 7:31 am
- 5 Replies
- 295 Views
- Last post by lfrisken
Thu Mar 18, 2010 7:19 am
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- Huge textures update
by jeanphi » Sun Mar 14, 2010 4:19 pm
- 20 Replies
- 598 Views
- Last post by jeanphi
Wed Mar 17, 2010 4:20 am
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- Textures - UNC path
by hedphelym » Thu Mar 04, 2010 5:38 am
- 1 Replies
- 128 Views
- Last post by jeanphi
Thu Mar 04, 2010 5:50 am
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- Network rendering and Network transparent API
by Radiance » Mon Dec 03, 2007 9:59 pm
- 46 Replies
- 1508 Views
- Last post by PowStudios3
Mon Feb 22, 2010 3:26 am
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- LuxBlend.py Code documentation
by PowStudios3 » Sat Feb 20, 2010 7:08 am
- 4 Replies
- 166 Views
- Last post by dougal2
Sat Feb 20, 2010 10:02 am
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- New API calls
by jeanphi » Tue Feb 02, 2010 3:24 pm
- 0 Replies
- 127 Views
- Last post by jeanphi
Tue Feb 02, 2010 3:24 pm
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