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Fri Mar 19, 2010 7:40 am

k
radiant

Fri Mar 19, 2010 6:35 am

Are you trying to export a scene to SmallLuxGPU and the exporter tell you there is no light source ? You have to setup an arealight source or an HDR map.
Dade

Fri Mar 19, 2010 5:46 am

i will be online for a while so dont hesitate to ask
radiant

Fri Mar 19, 2010 5:43 am

it says no emiiter in scene? an emitter is something that produces something right? i got all the stuff i need in the scene
radiant

Fri Mar 19, 2010 5:42 am

now i gotz another prob
radiant

Fri Mar 19, 2010 5:39 am

got that prob solved
radiant

Fri Mar 19, 2010 5:39 am

LOL you guys didnt tell me to click the blender render in blender to SmallluxGPU LOL
radiant

Fri Mar 19, 2010 3:46 am

jensverwiebe

Fri Mar 19, 2010 3:17 am

Dade

Thu Mar 18, 2010 10:37 pm

sorry for interruption, but did you see this guys? It's full CGI - Incredible! link -> http://vimeo.com/7809605?hd=1 I hope some day it will be possible with blender and luxrender :)
Sitar

Thu Mar 18, 2010 1:58 pm

Dade - i have it
jensverwiebe

Thu Mar 18, 2010 9:15 am

Do you mean the paramters to render a subregion of the screen ? They are in the code but not exposed via the .cfg (i.e. they are ignored if you set them in Blender)
Dade

Thu Mar 18, 2010 8:18 am

got the impressio that without camera classes target and renderwindow is ignored else
jensverwiebe

Thu Mar 18, 2010 8:14 am

Dade - it looks as we need value screenwindow + use perspective.cpp too
jensverwiebe

Thu Mar 18, 2010 8:05 am

*soon
jensverwiebe

Thu Mar 18, 2010 8:04 am

ha, think i got it, will fix sonn
jensverwiebe

Thu Mar 18, 2010 7:37 am

perhaps something new in blender api
jensverwiebe

Thu Mar 18, 2010 7:36 am

hmm, nope, there´s much space around, FOV, cam_pos and cam_target looks right aspect is right now too, still not understood where it get´s it´s bounds from
jensverwiebe

Thu Mar 18, 2010 7:19 am

Still not matching the Blender Camera ?
Dade

Thu Mar 18, 2010 6:47 am

dade - cameratarget not the culprit, search goes on :)
jensverwiebe

Thu Mar 18, 2010 6:02 am

dade - not sure but i gues we miss readout camera-targetpoint properly
jensverwiebe

Thu Mar 18, 2010 5:44 am

dade - iám working still at finding right camera-view to match blender-render
jensverwiebe

Thu Mar 18, 2010 5:34 am

?
radiant

Thu Mar 18, 2010 5:31 am

hmmm im in it i think? im the only one in it?
radiant

Thu Mar 18, 2010 5:26 am

ahhh XD kk
radiant
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