It is currently Fri Mar 12, 2010 12:26 pm
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Sources, Repository & Releases
Discussion related to the Source code repository, optimization, compilation and release/packaging.
Coordinator: 'jromang'
Subforums: Organization & Optimization, Compilation & Portability, Weekly Testing Builds
- 245 Topics
- 2840 Posts
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Last post by SATtva
Fri Mar 12, 2010 12:05 pm
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Exporters
Discussion related to the development and support of Exporters for various 3D apps.
coordinator: 'ratow'
Subforums: General, LuxBlend (Blender Exporter), LuXSI (Softimage XSI exporter), LuxMaya (Autodesk Maya Exporter), LuxC4D (Maxon Cinema 4D Exporter), LuxMax (Autodesk 3Ds Max Exporter), SU2LUX (SketchUp Exporter)
- 358 Topics
- 3553 Posts
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Last post by Lord Crc
Fri Mar 12, 2010 2:02 am
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LuxGUI
Discussion related to the development & design of the LuxRender Graphical User Interface
coordinator: none (position is open)
Moderator: coordinators
- 26 Topics
- 632 Posts
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Last post by jeanphi
Thu Jan 28, 2010 10:54 am
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Documentation & Tutorials
Discussion related to the development of project wide documentation and tutorials.
Coordinator: 'Abel'
Moderators: Marslyr, coordinators
- 62 Topics
- 494 Posts
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Last post by povmaniaco
Tue Feb 09, 2010 5:40 am
Wed Mar 10, 2010 6:09 pm
it almost makes me think its time to rethink some aspects of the UI, on one hand a minimal UI might be best but at the same time it might be worth thinking about expanding it in some way to support various features that are not supported in the exporters or modeling packages in cases where these features are not just a matter of implementing them in the exporters, again, just something to think about
- Carbonflux
Wed Mar 10, 2010 8:58 am
it can actually give much improved convergence with detailed maps or the few textures supporting it (no blender texture supports it though)
- jeanphi
Wed Mar 10, 2010 8:56 am
I'm not yet dropping raydifferentials eventhough it's going to be much less used
- jeanphi
Wed Mar 10, 2010 6:46 am
JeanPhi, are we going to drop the RayDifferential thing ? It always looked like an over-shoot to me (and doesn't work with BiDir).
- Dade
Tue Mar 09, 2010 4:08 pm
I'm currently working on it, but its huge, I need to extend lots of interfaces and do lots of math
- jeanphi
Tue Mar 09, 2010 3:18 pm
SATtva: i rechecked: bump only fails for bricks with bidir, other tex look the same, so i guess there is a problem with bricks/bidir specifically
- jensverwiebe
Tue Mar 09, 2010 2:43 pm
damn, didn't read your question carefully, thought you have a problem with the texture overall, not just bumps :[
- SATtva
Tue Mar 09, 2010 2:41 pm
jens, i just tested the new weeklies (will upload them tomorrow evening) and new bricks work well on both bidir and path... the only issue with bidir is shallower bumps as usual
- SATtva
Tue Mar 09, 2010 12:05 pm
SATtva, forget it, just saw note by jean , it only fails with bidir atm
- jensverwiebe
Tue Mar 09, 2010 12:04 pm
SATtva, can you pls check your last brickcommit for bumping functionality ? i have probs to show it up
- jensverwiebe
Fri Mar 05, 2010 6:04 am
I'm all for better bugs

There is the mantis tracker, and the user support forum ou can use to report stuff you suspect are bugs
- tomb
Fri Mar 05, 2010 6:03 am
hi Synthercat - exactly thats it always get newest source to have the newest bugs

- jensverwiebe
Fri Mar 05, 2010 5:55 am
Hi there again fellas. Long time no seeing... Question : Where is the bug/improvment section (lol it sound like you imrpove bugs to be better bugs!)
- Synthercat
Thu Mar 04, 2010 8:22 am
Thanks Jens, found the problem (the pannel was not visible when SLG exporter is enabled)
- Dade
Thu Mar 04, 2010 8:21 am
hanks Jens, found the problem (the pannel was not visible when SLG exporter is enabled)
- Dade
Wed Mar 03, 2010 6:36 am
some more example renders on glass2 would be gracht
- PowStudios3
Mon Mar 01, 2010 8:36 pm
or maybe a fly in amber
- Carbonflux
Mon Mar 01, 2010 8:36 pm
trying to think of a test render for the volumetric glass, might be time to try orange juice heh
- Carbonflux
Thu Feb 25, 2010 7:09 am
oooh shiny Dade!

- lom
Sun Feb 21, 2010 5:26 pm
Great! Looking forward to a working (every now and then) alpha
- vimax
Sun Feb 21, 2010 2:31 pm
it is not that we need anything 'made easier' to complete the exporter. unfortunately the major constraint right now if programmer time

- dougal2
Sun Feb 21, 2010 12:54 pm
I've been following it for a while now. I'm just looking for an estimate. Will we have something to crash soon or maybe with beta 4, which is render focused and maybe the exporters will be made easier?
- vimax
Sun Feb 21, 2010 12:47 pm
- SATtva
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